Release Version 1.3.7.1 mostly a hotfix for issues from halloween release. But also some overhauls and new features.
- Removed full_hostility = yes from Greenskin CBs
- Diversified the witch hunter mercenary composition
- root_makes_from_vampire_effect now clears secret religions to prevent chaos vampires
- Adjusted vampire opinion maluses
- Some adjustments to math involved in The Empire re-unification event calculations
- Added retinues at game start to several of the Border Princes
- Fixed the bald commander problem in portrait_properties
- Various position fixes across the map
- Fixed a province border issue with the mountains of Naggaroth that caused an inexplicable CTD
- Successfully cleansing Greenskins now ptoperly removes ALL Greenskin modifiers
- Rot Helm artifact now has a modifier
- Fixed the bug with children of Zoltán in the chaos wastes not being his
- Trevari gfx should no longer crash the game on the ruler designer, this should be the last one
- Dawi City walls now have a description and localization
- Repaired a government issue with vampiric and Tilean/Estalians
- Fixed the claim_championship_nurgle offmap decision
- The antideath effect now works correctly in the legendary warband missions
- Twins should now get their appropriate trait and culture, finally, closing that loophole
- Removed the marriage option from the Brayherd divine union event
- Fixed ordering of portraits_empire gfx so that the nose layer is properly hidden by the staked/burned traits
- Restored RoI tiger hunting event chain, but did not check localization
- Properly locked the hold_tiger_hunt decision to humans in world_greater_araby and world_new_world_lustria
- Should have limited the jungles of Lustria to its continent properly now
- Added Ogre Firemouth trait to mirror the Slaughtermaster trait and applied it in character history and in scripted effects
- Updated Ogre Slaughtermaster and Firemouth trait GFX
- Updated Khemri mask trait GFX
- Removed "train a warbear mount" decision since its now part of the mount market system
- Fixed spawned daemon localization
- Changed the age of spawned/summoned daemons due to a certain age range defaulting to child GFX (Machine spirits make no sense)
- Changed the pre-triggers of the events depending on these ages to more appropriate culture triggers
- Enabled Demon child and Life leach event chains from vanilla for chaos cultists
- Reformatted character history files for future reworks and legibility
- Further tightened the potential/allow/abort blocks for faith and heritage childhood focuses to limited players exploiting the system
- Many Vanilla artifacts reverted to default values to fix some errors until the final files can be overhauled
- Updated artifact affects to use proper combat phase modifiers
- The "hunt for a vampire" quest for the Cult of Morr society should now register as completed
- Lowered the prestige/piety malus when winning or losing a war against peasant revolts
- Updated Subfeudal government Icon and Charframe ring GFX for final polish
- Chaos offmap currency gain for ambitious trait boosted for all chaos offmaps
- Fixed "Whistler" Dynasty culture
- Fixed a few missing origin_descriptions for alliance opinions
- Fixed some fathers incorrectly set as mothers in history
- Fixed incorrect references to the old insanity trait
- Fixed history setup for b_tecnotica to use proper buildings
- Loads of history effect fixes
- Repaired marriage/age issues in history files
- Fixed fertility effect
- Fixed Ulthuan Vortex detection effect in the DOOM Counter
- Fixed missing is_trigger_only block for lustria.29 #Return of the Chameleon Skinks
- Cleaned up history for wonder_tor_lithanel
- Added missing Goblin Creature trait to the Broken Nose tribe leader
- Some Choas offmap cost balancing
- Cleaned up and polished Vulture Mountain map terrain and borders
- Finally cleaned up the borders around the Araby coast
- Minor fixes to norscan society events
- Restored missing opinion modifiers tied to norscan society
- magic_law_cost_effect and magic_law_refund_effect massively scaled down to stop extreme negatives when taking land. TODO: NEED to really examine this to close edge cases and for balance
- Fixed the GFX for narrow flank to no longer cover casualties GUI
- Cleared all Validator errors with combat_tactics
- Complete Overhaul of combat_tactics, focusing on synergy and lowering tactic activation time to allow for more diversity in battle results.
> Makes combat_tactics more internally consistent, and intuitive by restoring symmetry between tactic groups, and improving cooperation between different unit types
> Changes all troop checks to bracketed checks against total troops in order to prevent Horse Archers from triggering Light Cavalry tactics and War Elephants from triggering Heavy Cavalry tactics
(and for consistency)
> Most tactics now last only 8 days and some only 6 (instead of 12 or 18 days)
> Retreat calculations greatly expanded, a flank leaders traits and personality directly influence chance of retreat
> flanks are now more likely to retreat without a leader
> Pursuit of a retreating flank lowered from a 25% chance to 20% chance
> Added 2 new combat tactics that can fire if you have either a trained mage or magical spells in a flank
> Improved cooperation between different unit types
- Light Infantry recieve more support from everyone
- Horse Archers receive better support from Light Cavalry
- Archers receive better support from Horse Archers
- Light Cavalry receive better support from Archers
- Gunpowder is now properly accounted for
- Artillery is now properly accounted for
- War Machines are now properly accounted for
- Heavy Infantry receive better support from Heavy Cavalry
- Pikemen receive better support from Heavy Infantry
- Heavy Cavalry receive better support from Pikemen
- Overhauled the voting weights for patrician succession in defines.lua
> Original Formula:
(campaign fund × 5) + age² + (prestige × 2) + a random factor of 500 points = total respect
> New Formula
(campaign fund × 2) + (age² × 0.3) + (prestige × 5) + a random factor of 200 points = total respect
- Added a Bespoke targetted decision to destroy an inactive wonder, this is tied to a game rule for cost.
> Some care was taken to make this only apply to inactive wonders that are tier 1-2 and damaged.
> So pillage the wonder first until it meets the requirements to destroy!
- Overhauled Mount Market Completely, Streamlined for ease of use
> Added special minor title for Brettonnians above the Count Tier called "Stable Master" with special tie in events that influence the mount system
> Cleaned up mount events and decisions and added ways to get chariots and other mounts also lowered costs
- Some cleanup to the nautical events, changed namespace to ships.x tightened it to hopefully exclude allies, rebels, and mercenaries.
> Included the antideath effect in the naval outcome scripts to prevent malekith and other is_invincible_trigger characters from random drownings
> However, after a bit of a chuckle. I left a 1% chance for the Everchosen to drown
> Changed the wealth gain/loss when raiding ships in naval combat
> Changed the Admiral trait to a more lore friendly "Sea Captain"
- Removed a few more provinces for AI, all lakes in the New World:
> Cold Water Lake
> Lake of the Abyss
> Black Lake
> Witch Sea
> Kraken Lake
> Wyvern Lake