Compatibility with latest Eugen patch. This time both Epic and Steam could potentially use the same mod. Small changes with Russian gun launched ATGM in addition. (Picture is the head developer of Wargame Madmatt)
---Patch 1.23
- T-80BV 18 >19 AP, 110>115pt, ATGM switched to 9M124 Kobra with 20>22AP.
- Current 20 AP Kobra ATGM renamed 9M112M Kobra.
- T-64B range extends to 2275m, ATGM switched to 9M112 Kobra with 18AP.
- T-64BV1 110>105pt.
- T-64BV atgm Agona 22>23ap.
----1.23a
- VTT-Igla recon 35>30pt, igla carried 12>8, air optics medium>good.
- Finnish Musti infantry walking speed reduced.
- Musti and PW-80 RR HE 2>3 due to 95mm caliber.
- Fixed a typo on Bulsae-2 team, ap 17>18, position placed after Ban-tank-fagot, given VTT 323 transport.
- Fixed new recon Sagaie to 25pt.
- AI now more likely to replace the recon unit you killed.
- Hayate cv renamed to HMV Hayate.
- Further improvement in recon behaviors, AI tries to build them earlier.
- AI tries to protect the recon heli with AA helicopters.
---1.23b
- T-80U 150>155pt, 20>21 FAV; same armor as UM.
- T-80UK speed 75>80 due to same engine as UM, fav 20>21, 200>210pt.
- Merkava IIIB year to 1991, no longer prototype.
- Merkava IIA main gun ammo fixed 9>10.
- T-80BV’s 9M124 Kobra changed to 9M116M2 Kobra, 22>21AP.
- T-64BV 120>125pt.
- Corrected the soviet mi-24A/D helicopter ATGM names. Mi-24D for USSR year corrected to 1973.
- The COMVAT gun renamed “45mm ARES CTA”
- TOW series ATGM renamed with proper name.
- Hellfire series ATGM renamed with proper name.
- Mag’ach 7 Gimel reverted to 95pt.
- Tiran 5 Blazer renamed Tiran 5Sh, 40>45%acc, same acc as other m48 using same gun.
- Mi-24A missile AP 13>15, due to virtually the same warhead as Falanga-P.
- Mi-24D missile speed fixed 750/375 > 1000/500 due to SACLOS, acc 35/20>35/25.
- Susong-Po helicopter version has its speed corrected to SACLOS level.
- American M577 CPC > M577A1 CPC, matching the stats and intro year.
- Seahawk missile changed to AGM-114B Hellfire, mostly identical, 2>1.8 noise.
- M901A1 ITV weapon to TOW-2A, 25>27ap, 438>474 supply.
- Renamed all american M998 humvee to M1025 version, due to the model used and year indicated. Humvee series renamed HMMWV.
- COMVAT ammo 60>50.
- Supercobra year to 1986, cate B.
- South korean AH-1J year to 1978.
---Patch 1.23c
- Recon AH-1J renamed AH-1J seacobra.
- South Korean AH-1T renamed AH-1F cobra, SK never had AH-1T. Model swapped to AH-1S’s model.
- M901A1 ITV 60>55pt, year 1990 and fixed weapon name not displayed, M901 ITV 40>35pt.
- Lynx, Lynx AH1, UH-14 25>20pt.
- Danish Lynx renamed Lynx Mk.80
- UH1-N twin huey, CH-135, BELL 412, 20>15pt.
- UH-60P 25>20pt.
- Radared SPAAG aim time 0.5>0.4, IR 1>0.8s.
- Fixed merkava 3B to 2 cards.
- Lynx AH.7 and Panther transport SNEB rocket 5>4 shots a second.
- Renamed weapon for soviet T-72, T-80, T-64, T-62, PT-76, T-54 series to correct versions.
- Renamed PT-85 weapon to D-58.
- Renamed Canadian F-18 series.
- ADATS plane range fixed 2650>2800m; it used manpads scaling by mistake, renamed M113A2 ADATS
- Canadian M151A2 TOW year to 1976.
- M1097 Avenger year to 1990, receives a M3P hmg that fires much faster than normal M2.
- K1 and K1A1 tanks added to marine Spec.
- KAFV series renamed to KIFV, KAFV 25 prototyped, 3>2 cards.
- ANZAC A4K skyhawk 85>75pt, veterancy upped to 0/3/0/0/2
- US A4F 45>50pt, 25>20acc, bombs 4>6.
- CM.170 60>55pt.
- Category B decks gain 10 activation points, Category C 15.
- Chinese ZZC-55 top armor 0>1.
- YW304, YW381, and ZZC-55’s PKT switched to Type 67 LMG.
- North korean Type 73 lmg line version acc 30/5>30/10, shock 45/23>40/20.
- Canadian minimi renamed to C9
- Peace rhine year to 1983, cate B.
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Wow you mind PM me if i request only AI module want to use it to test my work :D Just need AI not the other change ^^ , Thank you
I am in process of making it!
awesome will wait for it :)
Hmm testet the new update in 4 vs 4 (4 players versus 4 ai) 3 on easy and 1 on medium (dont like that ai gets to many buffs) and low income. The ai still doesnt build recon other than choppers on start. It was 40 - 45 minutes until i did see any other recon unit. Also the ai fanatically charges ahead (like in vanilla) even though they are in front in points. It was easy to counter as it primarily only attacked with armor, no inf or any kind of air cover. They got demolished by air power, choppers and at infantry/light vehicles. It could be cool if the ai would focus on defence when they control more qonquest points that the other side (if it can be done). Otherwise thank you for trying to fix the ai.
Sixt
Hi, thank you for feedback. The medium is the standard difficulty. I reduced starting money bonus of medium.
hi um epic games is kinda hard to understand i need you help on how to install it
Hi, follow us on discord. We can help you there.
hello could you pass me your discord