Note: This is a short experience. I hopefully will complete chapter 2, as this is planned to be 2 parts. If you find any bugs, please report them to me and I will fix them as quickly as I can.
You play as a father named Albert who has daughter named Delma. You live in a large remote house located in germany. One night, you wake up after hearing your front door shut. You find out that Delma has been kidnapped, and the only way to save her is by descending into the dark catacombs of a cult group.
NOTE: This custom story is a short experience.
I like it
WARNING: particle system 0 in candlestick_wall_3 does not exist anymore!
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-------- END SAVE ---------
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
-------- Loading map '02_forest.map' ---------
ERROR: Could not open binary file 'C:/Amnesia The Dark Descent/custom_stories/Verlorener/maps/02_forest.map_cache'
ERROR: Could not map cache file 'C:/Amnesia The Dark Descent/custom_stories/Verlorener/maps/02_forest.map'.ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
I haven't seen this error before. Make sure all of your files are normal. I am not sure what caused this.
A player's death in the woods for no reason is a bad idea. The player goes on the road and falls to the ground. Maybe you should add a monster? Or add a hole in the road?
I've also seen transparent wall textures in the woods
The reason they die is because they get killed/kidnapped by the people in the cult. I didn't want to add a monster because of the monster encounter right after that.
Also I think the "transparent wall textures" you are talking about are block boxes to prevent glitching with the trees and to set a path for the player to walk through.
hello, could someone please tell me what do i have to do to get the good ending?
in the last map i didn't have any key to open that cell and that chest, how can i do that?
sorry my english is not very good
thanks :)