Here is the alpha version 0.04 released... Still a WIP...
Here is the alpha version 0.04 release...
As you'll notice, a lot of features are either incomplete or are outright botched... I have decided to release it, anyway, since I will be quite busy for the next few months, and I won't be working on said issues during that time...
Bear in mind that playing on vanilla RA3 maps is NOT recommended and any problems resulting from that is on you...
Known bugs:
-Campaign is unplayable...
-Nod Defense and Support classes still play GDI music on Bonechill Basin.
-Angel's Gate has no music.
-Choosing the faction with the red X icon (aka, Japan) results in a crash.
-Support class is still not in a playable state for either factions due to lack of content.
-The AI will rush for Superweapons (which still use vanilla damage models, so they're crazy OP)
-The player can't build extra MCVs yet.
-The AI loves riflemen and can spam them sometimes.
-Various shader issues, mostly for infantry.
-There may be issues regarding engineer behaviors.
-Tiberium fields have not been implemented for this build.
-Other issue I might be forgetting...
-Please report issues not mentioned here as they are encountered :)
Nice work. Will have tiberium fields in the future?I have a suggestion:you could add tiberium dawn remasterd OST.
great day!
It looks promising, I want a bit clarification, so you will totally remove the RA3 Factions?
thank you
Great mod.
I hope the rest of the Crawler types can be built for a large amount of money, like some Epic/Ultimate MCV (well, as an idea).
I hope that it will not be abandoned, and will develop.
P.S - If you put GDI/Nod 'Heavy Engineers' in a Goliath and then shoot them at the specified point, they will shoot on the desktop instead of the engineers :)
"P.S - If you put GDI/Nod 'Heavy Engineers' in a Goliath and then shoot them at the specified point, they will shoot on the desktop instead of the engineers :)"
What do you mean? what's a goliath?
I mean, if you drop heavy NOD/GDI engineers through the Soviet Bullfrog (just in Russian localization it is called 'goliath' instead of 'bullfrog'), the game will crash.
Текстуры зданий становятся черными при вращения камерные или курсора
And please remove the red alert 3 units and building, its so annoying having them in the GDI, and NOD faction, plus add ALL units, building, and support power for C&C4; to red alert 3 engine, i hope u read this comment, thank you
you're right...
I have an idea, can u change the gdi crawler to GDI GST in C&C4;, to make all crawlers available in 1 faction, so you dont have to choose subfaction like Offense, defense, or support.. same for NOD to
I tried this, but it broke the AI... :(
Ok.. but can u just put 3 crawlers in 1 faction, like this.. GDI DEFENSE CRAWLER WILL BE THE STARTING MCV and the OFFENSE CRAWLER will be the land Epic unit that can be build in the War factory, and SUPPORT CRAWLER will be the Aur Epic unit that can be build in the airfield, plus Make ARCUS be a SPECIAL UNIT THAT CAN BE build in the Support Powers or Protocol what ever you called it
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thnx for the mod but i cannot select a map in skirmish to try the game
its still a bit weird using tiberium wars buildings as place holder buildings.
imo you should have all 3 crawlers on one faction and each one represents a production facility. the defenses are pretty self explainary. so base building would be simplified but still work with C&C 4 content.
also you would have the powers and support abilities of the support crawlers. Upgrades from all 3 crawlers as well
(pls delete my old comment, i forgot to login)
I hope 0.05 version will be there this year
Glad to see this is being worked on still, looking forward to future updates :) I tried running the campaign with the mod active, most of it works well, although a lot of units and structures are black rather than in colour, and some missions can't be done, such as soviet mission 3 because NOD can't build a sea port :(
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Как установить в C&C4;: Tiberian Twilight? Как на этом видео: Youtu.be
Hello, will there be an update and continuation of the mod?