Small update and some bug fixes, nothing worth explaining.
Setup Instructions
Unpack the content from the .zip file.
A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of
Eduke32 executable is required. A copy of Eduke32 is included, however you may want to updated to the latest version.
In Eduke32 setup screen, select “duke64″ in the “Custom game content directory” option. Do NOT check the “Polymer” option.
Settings
It’s recommend to have the Ambient Light Level at 0.38 (Options > Video Setup > Renderer Setup).
Because the visibility has been adjusted using the 8-bit Classic mode as reference, and it looks different in OpenGL.
To faithfully reproduce the console experience, choose the linear texture filter, and turn off switching weapons on pick-up.
Rendering mode
Only Polymost mode is supported.
Small update and some bug fixes, nothing worth explaining.
Setup Instructions
Unpack the content from the .zip file.
A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of
Eduke32 executable is required. A copy of Eduke32 is included, however you may want to updated to the latest version.
In Eduke32 setup screen, select “duke64″ in the “Custom game content directory” option. Do NOT check the “Polymer” option.
Settings
It’s recommend to have the Ambient Light Level at 0.38 (Options > Video Setup > Renderer Setup).
Because the visibility has been adjusted using the 8-bit Classic mode as reference, and it looks different in OpenGL.
To faithfully reproduce the console experience, choose the linear texture filter, and turn off switching weapons on pick-up.
Rendering mode
Only Polymost mode is supported.
Awesome! Keep it up!
Dude!" thank you so much, i'm playing it right now!
the sky is red if i enable the polymer any fix ? D:
That's an issue with Polymer itself, it's beyond my power.
These maps are so similar to the 64 ones, almost a little too similar. Some misaligned textures are still there, even in the other parts of the map where you couldn't see without noclip. The added sounds and sprites are nice too, good quality. This all leads me to this one question: Did you make the modifications to the map yourself by hand, or did you reverse-engineer the Duke 64 ROM and extract the tiles, sound and even the boss video?
The maps, tiles and sounds have been extracted from the ROM. While there are existing tools to rip the tiles and sounds, indeed it was necessary to reverse-engineer the ROM to extract the maps. Although, there is no "video" per say, it's an animation played using tiles and sounds from the game itself. :)
Isn't that pic above the same from Megaton Edition?
What's new in this that isn't in Megaton Edition?
Thanks.
When I try to load the game via Eduke32, it just says "There was a problem initializing the Build Engine: Failed to load "palette.dat"." Any help with this?
Could you do something about the Dukematch? Like remove it or something? And also did you fix the issues that 3Drealms themselves had when trying to fix them before releasing the game? Plus um....this still has the separate episodes instead of one.