THIS REQUIRES YOU TO HAVE A MODDED EXE YOU CAN DOWNLOAD IT ON THIS MODS PROFILE.
THIS REQUIRES YOU TO HAVE A MODDED EXE YOU CAN DOWNLOAD IT ON THIS MODS PROFILE
Changes in this update are as follows...
-Added Scouts to UNSC base
-Fixed an issue with Needler Elites having the wrong name and no shields
-Nerfed Flood infection form size
-Nerfed Flood Bomber
-Added a new UNSC barracks over armory for forge its unusable atm but will allow you to train cops and forge himself.
-Added power costs to Flood elite mixed Flood and Flood flame infantry
-Restored Flamer Infantry to UNSC barracks
-Fixed an issue that caused Marines and ODST to get stuck after being trained from UNSC barracks
Plans for next patch...
Next patch will have the sentinels added in as a playable faction most likely replacing the brutes as I will probably make the brutes mercenaries.
Report any bugs in the comments section I check it when I get the chance thanks!
Does the AI (Ally and Enemy) build base turrets? They don't seem to do it in the Vanilla game, and I wanted to ask while I downloaded this just 'cause I'm curious.
AI builds turrents in the normal game not sure what you mean?
I've never seen any AI build base turrets, not on the PC version anyway. Not even on the hardest difficulty, it's weird right?
AI builds turrents in the base game and mod I don't know how you have not seen it...
I haven't seen it because they haven't done it in Any of my games. It's gotta be a weird bug in the game itself or something, 'cause no matter how long I sit and wait; they just never do. It especially sucks because my allies get destroyed immediately because of it. Do you think there's a way to prioritize certain buildings? I've always wondered this in RTS games.
Yes and no but the ai still builds them if you really want proof I can go in-game and take a screenshot..
Never said that they didn't build for others, so I don't need proof.
question. Do all the features work in the campaign?
Yes
Added a new UNSC barracks over armory for forge its unusable atm but will allow you to train cops and forge himself.
why this barracks need 99 power???
"unusable" the units you can train at it don't work so i made it cost 99 power instead of removing it since I plan to fix it