This is the alpha/demo version of Unreal: Resurgence. We're releasing this now because, due to life commitments and a lack of time, we're not sure when or if we'll be able to finish it. Expect bugs, performance issues, and missing content. The latest version of Unreal 227 is required. Also, when playing, make sure to use the Razik's lunge feature (by pressing the primary and secondary fire buttons) to reach distant areas.
Readme for Resurgence Alpha version
Title : Resurgence (Alpha release)
Release Date : Noevember 29th, 2016
File Name : ResurgenceAlpha.zip
Maps: Teridax, Rob "Doublez-Down" Collins, Tronovision, SteadZ
Main system packages: AlCapowned
Description : This is an early release of Unreal: Resurgence for Unreal 227i. Everything contained within should be considered unfinished, so expect bugs, balance issues, BSP holes, and missing content.
This release containts a flyby, two introduction maps, and five playable maps.
--- Play Information ---
Game(s) : Unreal 227i
Player Count : 1
Bot Paths : No
Single Player : Yes
CoOp : Partial support
Deathmatch : No
Team Game : No
KoTH : No
Dark Match : No
New Textures : No
New Music : Yes (RtNP)
New Sounds : Yes (RtNP)
New Scripts : Yes
--- Construction ---
Editor(s) used : 227i Editor
3ds Max 2011
Various other tools that I don't remember
Install the Unreal 227i patch from OldUnreal.com if you haven't already done so.
Extract the .zip contents into your Unreal directory. Cut and paste the files into
their proper Unreal folders. Assuming your Unreal installation is in your C:\ drive:
.unr goes into C:\Unreal\Maps
.utx goes into C:\Unreal\Textures
.umx goes into C:\Unreal\Music
.usm goes into C:\Unreal\Meshes
.uax goes into C:\Unreal\Sounds
.u goes into C:\Unreal\System
.int goes into C:\Unreal\System
.ini goes into C:\Unreal\System
There are several ways to start a new game:
1. When using the classic Unreal menu, go to Game, then select New Game, then select Resurgence.
2. When using the Unreal Gold menu, open the Game menu, select New, select Resurgence from the Campaign list, then press OK.
3. Either open the Unreal console by pressing the tilde button (`) or press Tab. Type "open ResurgenceIntro" without quotes and press enter.
To view the Flyby, open the Unreal console by pressing the tilde button (`) or press Tab. Type "open ResurgenceFlyby" without quotes and press enter.
Resurgence includes a custom HUD, and by default it uses a larger one.
To use the regular (Unreal-sized) HUD:
Open Resurgence.ini in your Unreal's System folder with a text editor. Set bUseLargeIcons and bUseHDIcons to False.
To use the larger (double-sized) HUD:
Open Resurgence.ini in your Unreal's System folder with a text editor. Set bUseLargeIcons to True and bUseHDIcons to False.
To use the largest (HD) HUD:
Open Resurgence.ini in your Unreal's System folder with a text editor. Set bUseLargeIcons to False and bUseHDIcons to True.
It also has the option of a larger Translator, which can be used by setting bUseLargeTranslator to True.
Extended Description :
It is approximately 22 years after the Skaarj Empire's humiliating defeat at the hands of humanity in the 7 Day Siege. The Empire has been struggling to maintain their grip on Na Pali ever since, as human and alien mercenaries alike gleefully tear away at the rest of the Empire's resources.
After the deaths of all personel situated near a string of Nali temples dedicated to the god Ehactora, the Skaarj high command had enough. The Queen's Blade, a large cruiser filled with experimental weaponry and elite soldiers, was dispatched to Na Pali in order for the Skaarj to reclaim that section of space. However, a mercenary attack forced the ship into Vandora's Eye, a massive, ancient, and seemingly impenetreble storm that the Nali have long attributed to their god of lightning.
Command assumed the worst. Attempts to reestablish contact failed; signals were able to penetrate the storm, but nothing could get out - until today. The ship's crew was, for a few minutes, able to signal command for help.
To say the least, their screams suggest that the locals are not particularly friendly. As part of an elite team, you have been tasked with finding the ship and recovering the crew.
-There are likely BSP and performance issues in certain areas.
-Maps are likely missing some Translator messages that were planned.
-The Nali miners aren't afraid of the player and don't play any sound during their mining animation.
-Weapon balance may or may not be good.
-Difficulty probably needs to be balanced.
-Cooperative play is not fully supported and not recommended for dedicated servers.
-Saving in ResurgenceOne crashes the game. As it's a short map, it's completely safe (unless you find a particular secret), so simply don't save the game until reaching ResurgenceTwo.
-Loading a game and then looking at the Vandora statue might crash the game (maybe skeletal meshes don't work well as decorations).
-There might be a problem that causes a Mercenary to spawn when it shouldn't.
-This map is the least polished of the bunch and needs more decorations and translator messages as well as proper balancing.
-The destroyable vents have finicky collision.
You may not use this level as a base to build additional levels. You are not
allowed to commercially exploit this level without the author(s) explicit consent.
You may distribute this level through any electronic medium, as long as you do
not charge any type of fee. You must also attach this text file with the level.
Unreal (c) and the Unreal logo are the registered trademarks of Epic Games,
Inc. Distributed under license by GT Software, Inc. All other (c) logos and
trademarks are the properties of their respective owners.
Report any problems with the .zip and its contents. If we forgot to give you credit in the Credits and Files List readme, please let us know.
ResurgenceIntroOne - Teridax
ResurgenceIntroTwo - Teridax
ResurgenceOne - Teridax
ResurgenceTwo - Teridax
ResurgenceTwoB - Teridax
ResurgenceThree - Tronovision
ResurgenceFour - Doublez-Down
ResurgenceFive (not currently included) - SteadZ
Black.umx - Unreal Beta song, not included in Unreal or UT
Found99 - RtNP song
Mountain.umx (Jump in the Void) - RtNP song, not included in Unreal or UT
ONPFootsteps.uax - Team Vortex
rain.uax - Stock UT sound, not included in Unreal
napali105.u - Asgard
NPScript.u - Team Vortex
SkCampClasses.u - Alcapowned
-integrationzoneinfo - Integration
-MyZoneInfo (Multiple Skyboxes) - Integration
-qObjectPath - Integration
-SCInventoryChecker2 (InventoryChecker2 from firetrucks) - ebd
-ebd_destroyer - ebd
-SCqtitladdertrigger (ladder system) - Z-Enzyme
-ThunderLightning - Lode Vandevenne
-WorkingTriggeredAmbientSound - Team Vortex
-SCEXUSpecialEvent -Buff Skeleton
-SCSpriteFirefly - Steve Nabors
-SCTriggeredMonsterDeath - Zora
SkCampMeshes.u - Alcapowned
Chicohourwipeouttextures.utx - Team Vortex
Crypt2 - Unreal Beta texture
Crypt_FX - Unreal Beta texture
DavidMGrass.utx - Team Vortex
DDayFX.utx - Stock UT texture, not included in Unreal
DeveloperT.utx - Legend Entertainment
HourNature_UT.utx - Hourences
HourResidual.utx - Hourences
Indus1.utx - Stock UT texture, not included in Unreal
Langs.utx - Legend Entertainment
Metalmys.utx - Stock UT texture, not included in Unreal
Nali2Skins.utx - -Oblivion[CW]-
NPGlowthing.utx - Team Vortex
NPHyp.utx - Team Vortex
NPStroggSk.utx - Team Vortex
Old_FX.utx - Stock UT texture, not included in Unreal
RainFX.utx - Stock UT texture, not included in Unreal
ResS3Anc.utx - Resurgence Developer Team
ResS3Tech.utx - Resurgence Developer Team
ResurgenceDeco1.utx - Resurgence Developer Team
ResurgenceDeco2.utx - MysticEmma and DaWiiz
ResurgenceDeco3.utx - Resurgence Developer Team
ShaneChurch.utx - Stock UT texture, not included in Unreal
sktrooperskinsResurgence.utx - Resurgence Developer Team
Tontex.utx - Team Vortex
UTCrypt.utx - Stock UT texture, not included in Unreal
UTTech1.utx - Stock UT texture, not included in Unreal
UTTech3.utx - Stock UT texture, not included in Unreal
WOTDetail- Legend Entertainment
xpbfx.utx - Stock UT texture, not included in Unreal