Description

Normal and height maps for Unreal Tournament 99 and Unreal Gold for DirectX 11 Renderer. They work with any texture pack !.

Preview
Unreal Normal Height Maps DX11 version 1.0
Post comment Comments
TerroristSvin
TerroristSvin - - 17 comments

Awesome! <3

Reply Good karma Bad karma+1 vote
piotrl
piotrl - - 35 comments

I need this when I have HD Texture Pack 3.0?

Reply Good karma Bad karma+2 votes
darknovismc Author
darknovismc - - 280 comments

Yeah you do, along with D3D11 renderer. These are different things.

Reply Good karma+1 vote
3DMaster
3DMaster - - 68 comments

Nice preview picture, and although it doesn't come from you, but whoever programmed the reflectiveness of stuff; why in blazing hells is there a reflection on the ground?

That is clearly a stone road, stone roads like that don't have reflections!

It looks like it's a mirror sheen water surface now.

Reply Good karma Bad karma0 votes
darknovismc Author
darknovismc - - 280 comments

Yeah it does all come from me.
I programmed the renderer and made the maps !
I set here maximum SSRIntesity to show how normal map influence reflections so yeah it's over exaggerated.
However ,wet and polished cobble stones does reflect light.

Reply Good karma+2 votes
Guest
Guest - - 690,412 comments

For whatever reason, these do not work, I have everything enabled in D3D11 and I extracted the folders to Textures but still it just comes out zero. Are there any settings that I need to double check in the renderer?

Reply Good karma Bad karma0 votes
darknovismc Author
darknovismc - - 280 comments

Maybe try to give d3d11drv.dll full access privileges to files.

Reply Good karma+1 vote
Guest
Guest - - 690,412 comments

the files in my textures directory are UTX files and yours are not. it does not override anything. how do I use your maps

Reply Good karma Bad karma0 votes
darknovismc Author
darknovismc - - 280 comments

Yeah mine are .dds within the folders. Just use DirectX 11 renderer and they will work automatically.

Reply Good karma+1 vote
Guest
Guest - - 690,412 comments

do i extract textures folder in textures or copy textures folder in textures which one is true

Reply Good karma Bad karma0 votes
darknovismc Author
darknovismc - - 280 comments

Yeah extract contents of textures folder into game\textures folder or merge this textures folder with the game's one.

Reply Good karma+1 vote
Guest
Guest - - 690,412 comments

Having trouble following simple directions I guess. When I extract the contents of your texture folder, should there be another textures folder with all of the contents in the games texture folder?

Reply Good karma Bad karma+1 vote
darknovismc Author
darknovismc - - 280 comments

No there should be only one texture folder. Just merge this texture folder with the game's texture folder.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: