3.666b (FINAL): Bugfixes 3.6: Decorative objects are now randomized and recolored Settings menu overhaul 3.5: New option: Resizing Bias to control how big or small the resized monsters become overall Remove options to disable speed & damage scaling; they would only make the game unbalanced Recoloring blend types are now named Add (default) in description text for named options' default values 3.4b/c/d: Fix the excessive speedup/slowdown of monsters Don't flip BossBrain on death A couple of other minor bugfixes 3.4: Monster animations are now slowed down or sped up based on speed (thanks TXTX) Monster resizing frequency option rather than toggle Monster weapon firing sound is now also affected by size Speed and damage alteration can now be toggled (default ON) Renamed descriptions for a few menu options 3.3: Make monster recolorization chance adjustable minor code refactoring and EoL conversion
The player randomization could be a funny feature too (disabled by default but can be enabled) if it could also affect player's health and movement speed.
this was actually a bug in the previous version 3.6 :) Unfortunately, the resizing of the player meant that things broke sometimes, like he's no longer able to squeeze through certain parts of the map.
Maybe limited randomisation of the player on HP and movement speed could work. I'll give it some thought.
I know, it happened to me that I couldn't get to some places normally but since I play with many mods and i use the crouch/jump feature a lot it didn't mattered. And that's why I said that it would be nice if it was an optional feature, disabled by default cuz I know not everyone likes to use the crouch button on GZDoom.
Many map sets also explicitly disable jump/crouch. Back to Saturn X and Doom 2 Unleashed are two examples.
See here for the original forum thread of the mod with more details: Forum.zdoom.org