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everything you need to mod MW4 from weapons,maps creation and more...

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Ultimate Tools Collection
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ThorC3050
ThorC3050 - - 9 comments

Thanks for adding this. I'm just curious if anyone has actually added any new mechs recently. If so, is there a tutorial on how to add them to MW4?

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Cyberias Author
Cyberias - - 404 comments

not exactly but you can try, I think there is tutorials in there good luck

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Cyberias Author
Cyberias - - 404 comments

ThorC3050 actually I have the NBT-HC & NM4 packs which contains "Crusader,Hatchetman" and other mechs, if you want I can provide you with the link so you try adding mech models from it, also try to find someone called K'braid he knows how to add new mech variants with different hard points and weapons if that can help

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ThorC3050
ThorC3050 - - 9 comments

That sounds good. I'll try adding models from the packs if you want to post the link.

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Cyberias Author
Cyberias - - 404 comments

ThorC3050 "https://cdn.discordapp.com/attachments/718001472989691964/727498092810600468/hatcheman.rar" link to the Hatchetman model , here is the full link to the packs Drive.google.com it's a large download because there is multiple versions NBT-HC/NM4 will not work without a CD I'm currently working on that...

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ThorC3050
ThorC3050 - - 9 comments

So instead of each part of a mech being connected though a rig, each part has to be imported separately.

torso
left upper arm
left lower arm
hip
left lower leg
foot
toe
?

Another question would be if I have obj files will they need to be converted to cob files, then converted to erf? I tried using the Erfexporter to view the Hatchetman files. Do I need another program?

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Cyberias Author
Cyberias - - 404 comments

ThorC3050 I don't think you will need any another program it's already converted the only other thing you need is to create smaller textures for the model for example @hatch0(main texture 512x512) now resize it to (256x256) and name the texture hatch1 until you reach @hatch5 (which is 16x16) to make the game load the mech you will need to add it into the scripts check the documents included

edit: yes each part is imported separately

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ThorC3050
ThorC3050 - - 9 comments

I managed to export all erf files from the game.
example

Atlas
Atlas Destroyed
Argus
Argus Destroyed

Inside each file is the same erf files you have for the hatchetman. Problem is when I try to use the ERFeXporter3 to view the files it does not work.

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Cyberias Author
Cyberias - - 404 comments

hmm you might need to get NM4 (from the other file I send to you) and extract it manually the ERF Exporter searches for the texture so you need to set it to an extracted folder with the textures files

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Cyberias Author
Cyberias - - 404 comments

I contacted Evil Cow and he said "If I remember well the mech is not complete, I stopped it because it was too low quality." I guess you can try something else then

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Guest
Guest - - 689,577 comments

Are there any tools in this pack that edits the options.mw4 (The file that has the player key bindings) on the \resource\pilots folder? Been looking everywhere for something that does this...

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Cyberias Author
Cyberias - - 404 comments

MW4extractor can open the pilot files as far as I know

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The6thMessenger
The6thMessenger - - 51 comments

I can't modify the weapons even with Java.

I think it has to be updated to use the JRE 8.

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Cyberias Author
Cyberias - - 404 comments

weird it is still working for me

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The6thMessenger
The6thMessenger - - 51 comments

It keeps saying unable to access mw4weaponbalancer.jar

Also WeaponBalancer_1.0 is missing.

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Cyberias Author
Cyberias - - 404 comments

weird I will have to check if I included all the files
I'm surprised that nobody told me until now

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Cyberias Author
Cyberias - - 404 comments

no it is there inside the weapons editor folder

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The6thMessenger
The6thMessenger - - 51 comments

I swear, there's only:
- Manual.txt
- mw4weaponBalancer.Jar
- resFile.txt
- statFile.txt
- weaponblanc.txt

There's no such thing in the Weapons editor folder.

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Cyberias Author
Cyberias - - 404 comments

"Weapons editor 1.0" used to be the name of the folder IIRC so yeah there is nothing missing sorry about my previous comment I thought you was talking about mw4weaponbalancer.jar being missing lol

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The6thMessenger
The6thMessenger - - 51 comments

I see. Well i still can't the jar file. I have JRE8 installed, but still nothing.

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Cyberias Author
Cyberias - - 404 comments

nothing is missing don't worry you will need to use the cmd and certain commands written in the manual to start working you will also need to have the weapons files extracted from the core.mw4 file by using the MW4Extractor

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The6thMessenger
The6thMessenger - - 51 comments

I already extracted the weapons and weaponsubsystems folders.

The "unable to access" happens with "java -jar mw4weaponBalancer.jar" alone, isn't that there supposed to be help info?

Is there any chance you can just make the balancing act for me? I could just make a quick spreadsheet. It's just values for the 1.6 Remaster core.

EDIT: Here is the spreadsheet if you're interested:

i.imgur.com/1YLLxEQ.png

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Cyberias Author
Cyberias - - 404 comments

I think you will need to run the cmd as an administrator
you might also like to take a look at this tutorial
Moddb.com (Note don't try adding new weapons it doesn't work properly instead just look at what this guy did to get the values)

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The6thMessenger
The6thMessenger - - 51 comments

I'm sorry, I can't really do it. It says the same "unable to access".

i.imgur.com/KtlzSmO.png

I tried following it, but as soon as I get to the console part, it just doesn't work. I really wish I could do this, but it looks like whatever is needed to make it work is basically LosTech.

Looks like I can't really mod the weapons.

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Cyberias Author
Cyberias - - 404 comments

I used the same weapons editor for years I wonder why it is not working for you
Anyway try the Binary Patcher it's a more advanced version of the Weapons editor

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The6thMessenger
The6thMessenger - - 51 comments

Sorry, it's not working too. Same unable to access.

My java is fine:

java version "1.8.0_281"
Java(TM) SE Runtime Environment (build 1.8.0_281-b09)
Java HotSpot(TM) 64-Bit Server VM (build 25.281-b09, mixed mode)

EDIT:

I think I give up. This is just too much of a headscratcher just to make a balance mod. Can you just punch in the values for me and be done with it?

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Cyberias Author
Cyberias - - 404 comments

Ok I will but not today probably later

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The6thMessenger
The6thMessenger - - 51 comments

Cool thanks. :)

EDIT:

i.imgur.com/1YLLxEQ.png

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Cyberias Author
Cyberias - - 404 comments

wait if you were able to get the values for the Remastered Mod this means you can do the same with vanilla Mekpak 3.1 by extracting the original core.mw4 weapon files right?

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The6thMessenger
The6thMessenger - - 51 comments

It's actually the resFile.txt that already came with the Ultimate Tools. Of course I only looked at the speed there.

I instead jot down the stats from the game directly. Based on the tutorial, some values are actually different, the heat should actually be half. Etc.

Like I said i can't operate the jar file to compile it at all. Because console keeps saying "Unable to access jarfile".

EDIT:

I thought of just editing it from there, but I think the values are actually different from base. The ER Large Laser is at 7.5 damage on the included res-file, but the actual in game damage is 9.5.

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Cyberias Author
Cyberias - - 404 comments

oh remember my mod changes the Laser weapons values.
the one in the resfile is vanilla/MP3.1 so I guess you can continue from there

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The6thMessenger
The6thMessenger - - 51 comments

I see, okay.

If that is the case, I'm going to just go ahead and edit everything else anyways.

EDIT:

Here it is - Moddb.com - Just the resfile there. I hope I did it right.

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Cyberias Author
Cyberias - - 404 comments

now you will have to use the cmd to apply it oh wait you can't because the cmd is not working for you?

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Cyberias Author
Cyberias - - 404 comments

should I do it for ya?

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The6thMessenger
The6thMessenger - - 51 comments

Yes please, thank you.

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Cyberias Author
Cyberias - - 404 comments

Ok

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Cyberias Author
Cyberias - - 404 comments

going to send it after few hours I'm busy rn
btw the lasers are op please nerf :P

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The6thMessenger
The6thMessenger - - 51 comments

I actually just based the lasers on the current balance in the remaster. But I think I could reduce the damage -- not sure to an extent, but you might have to recompile again.

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Cyberias Author
Cyberias - - 404 comments

the heat values you enter will get doubled in the game if you didn't know already
Cdn.discordapp.com
also I think you forgot to extract the weapons folder with the id numbers (you will need to check this option when you are extracting files next time it's really important)

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The6thMessenger
The6thMessenger - - 51 comments

i actually got the double-heat note from the weapon.

As for the id-num, I'll give it a try.

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Cyberias Author
Cyberias - - 404 comments

k

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Cyberias Author
Cyberias - - 404 comments

wait I know why you had the "unable to access" problem it's because you didn't change the directory in the cmd
here is an example of what the command should look like
"CD (Your folder directory)/(where you have extracted the weapon files and editor)" CD D:\Core.mw4 files\ or something depending where you have the weapon balancer extracted

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The6thMessenger
The6thMessenger - - 51 comments

Oh wow now it works lol my bad.

EDIT:

Now it works, but not sure if it works. I can't even figure how to compile. When I try to replace items, it just says "Invalid name".

EDIT:

I think i'd rather wait for the remastered core.mw4 you have. I can't even compile the core for some reason. Says that the items with {gamedata} has invalid name.

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The6thMessenger
The6thMessenger - - 51 comments

Yaaay, I finally made it work.

Sorry for pestering you. xD

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Cyberias Author
Cyberias - - 404 comments

now go finish the mod and I will give you a shout out ;)

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The6thMessenger
The6thMessenger - - 51 comments

Just did. :)

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