Twentieth update of UGC CE on Moddb - Also available on Steam !
Update 55
CHANGELOG:
- Added resources to enable victory and defeat cutscenes in Galactic Conquest.
- Added story events to enable intro and contextual cutscenes.
- Thanks to Locutus from Pegasus Chronicles Mod and Pox from Thrawn's Revenge for their help.
- Enabled custom cutscenes for Rebel defeat, conquering Hoth with both the Rebels and the Empire, and conquering Endor as the Rebels.
- Other cutscenes might not be available yet.
- Locked Pirate small ground base shield so it can't be built independently anymore.
- Added AT-TE data.
- Added AT-TE as a unit for the Rebels as an armoured transport.
- Can carry up to 8 infantry squads and has a small healing radius.
- Thanks to Killdivas for the model and base unit data.
- Added Deathstar position marker on Bespin space map in order to fix a bug.
- Increased clear radius of Serndpidal ground map top right deploy point in an attempt to fix a deployement issue.
- Polished aesthetics of Sernpidal's ground map.
- Yag'Dhul is now inaccessible to infantry again.
- Re-enabled Scarif Death Troopers spawner lua script in an attempt to fix a bug.
- Price of Skimirsh Generic Executor decreased from 40'000 to 20'000 credits.
- Added ambient SFX events for the TIE Defender in an attempt to fix a bug.
- Added Bakura - Lwhekk traderoute in the MidRim GC set in order to make Lwhekk accessible again (UGC CE and Multiplayer sets).
- Object "Secondary_Scarif_Death_Troopers_Spawner" transfered from SecondaryStructures.xml to UGC_CE_SpecialStructures.xml with a brand new code in an attempt to fix it.
- Object is now a GroundStructure and not a SecondaryStructure.
- Fixed Scarif map data.
XML THAT CHANGED :
- CAMPAIGNS_EIGENE_KAMPAGNEN.XML - [GC Story plots] - [GC Story LUA Scripts] - SpecialStructures.xml - Projectiles.xml - HardPoints_UGCCE.xml - *Units_Land_Rebel_AT-TE.xml - *SFXEventsFootsteps.xml - GameObjectFiles.xml - Planets.xml - SecondaryStructures.xml - UGC_CE_SpecialStructures.xml - Units_Space_Empire_TIE_Defender.xml - Factions.xml
Merry Christmas!
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So, I was playing the massive 142 planets campaign, and once I conquered Glee Anselm, my fleet and army kinda bugged out and I couldn't move them away from the planet. Also couldn't control units in space or land battles after this. It was around day 478 in the game calendar, don't know if it has anything to do with it. It would be great if y'all could take a look at this bug. Thanks.