Makes the Mage the main attack unit of all civilisations. Contains the same changes as TzarMod, choose only one.
Extract the rar into the Tzar main directory. Keep file structure, "DATA", "IMAGES", and "LOCAL" are needed for the game.
View TzarMod changes in the Readme or view them here.
TzarCraft Changes:
-Removed Barracks from Peasant build menu.
-Moved Mage Tower to front build menu.
-Cost of Mage Tower changed to 200 stone, 200 food.
-Cost of Mage changed from 150 Gold to 50 Food.
-Removed Spy from European/Arabian Castles.
-Removed Ninja from Asian Castle.
-Removed Footman from Outpost.
-Removed Monk from Monastery.
-Removed unneeded research.
-AI always chooses magic path.
-Added Ghost, Skeleton, Orc, and Dwarf to Mage Tower and Outpost.
-Cost of Dwarf changed from 80 Gold to 80 Food.
-Cost of Ghost changed from 40 Gold to 30 Food, 10 Gold.
-Cost of Orc changed from 60 Gold to 60 Food.
-Hard AI builds more Mage Towers in long games.
-Modified AI to utilize these changes.
-Modified No-Magic-Patch to support this.
-Added compatibility file for patches if you want both.
Updated 01/03/2020:
-Tzarmod Update.
-Fixed deathmatch AI with high resources.
-Fixed minor error in No-Magic-Patch.
Updated 03/03/2020:
-Increased number of Mage Towers that the AI builds.
Updated 01/04/2020:
-Tzarmod Update.
-Priest attack on Mage decreased by 80%.
-Deprecated creatures.ai. (Common ai takes care of this now.)
-Removed unused units from Multiply.ai.
-Fixed minor error between magic ai and multiply ai.
-Fixed minor errors in No-Magic-Patch.
-Fixed minor errors in No-Messiah-Patch.
Updated 01/05/2020:
-Hard AI builds more mages sooner.
-Hard AI builds more creatures sooner.
-Hard AI temporarily builds more outposts. (Won't attempt to rebuild most outposts once destroyed.)
-Added "Alternate" version into patches.
--[Alternate] Added Barracks units to Outpost and Mage Tower.
--[Alternate] Restored unit research.
--[Alternate] Modified AI to use these changes.
Updated 01/04/2021:
-Tzarmod update.
-Fixed Starting AI trying to build Barracks instead of Mage Tower.
-Moved creature production from gateway ai to common ai.
Nice!
Great for Update!