Final version of Tierra Santa TW in full english with minor bugfixes.
This mod is based in the Holy Land and the different conflicts between the years 1050 -1330, mod add new events, units, buildings, ancillaries, and some scripted events.
New buildings added for each faction and each resource in the map have now their own building tree and special bonuses, like special troops to recruit, (Crusader Camps and Bedouin Camps) or special Ancillaries to add to Generals and Family Members. Now ach region have their own resources and is unique in the buildings who can be constructed, that create rich and stategic regions with a lot of resources and poor regions with a bad economic options or slow development, this system is created to make more strategical regions and cities to conquer and domain.
The mod add 5 new custom campaigns of the different historical events of the Holy Land.
These campaigns be the focus of the mod, not the grand campaign (in the Beta version), this change of design of the mod dont cause any lost of created content and dont affect the units, buildings, traits, ancillaries, UI and other stuff created in the begining of the creation of TSTW.
These campaigns make more playable with the different factions and player can enjoy more their content and playability.
The new custom campaigns are:
Campaign 1 - The Seljuk Expansion (1050 to 1090) - 4tpy
This campaign is focused in the expansion of the Seljuks in the holy land and the war between the shia Fatimid Caliphate and the sunni Abbasi Caliphate, all with the Byzantine Empire in their maximum level of power.
Campaign 2 - The Crusader States (1110-1170) - 4tpy
This campaign is focused in the Crusader States of the Kingdom of Jerusalem, County of Tripoli, County of Edessa and Principality of Antioch and their expanse for the Levantine region and fights with the differents muslim factions.
Campaign 3 - The Rise of Saladin (1175 to 1200) - 4tpy
This campaign is focused in the armies of the Ayyubid Caliphate and the rise of the power of Saladin who have the objective to fight with the Crusader States and other muslim factions forthe hegemony.
Campaign 4 - The fall of the Byzantine Empire (1205 - 1250) - 4tpy
This campaign is focused in the Byzantine factions in hard civil war after the fall of Constantinople by the crusaders and the creation of the Latin Kingdom, with the Mongol Invasion traveling to holy land.
Campaign 5 - The Mongol-Mamluk Wars (1250-1330) - 4tpy
This campaign is focused in the Persian Ilkhanate and the lose of power against the Sultanate Mamluks and religious inner fights, the last Crusader States try to survive in all this great conflict.
The Main Campaign
The Main Campaign is based in the Holy Land from 1143-1300 (2 turns per year)
NOTE: The main campaign have many unsolved bugs and script errors and I don't recommend to play.
With many historical events, starts with the Fall of Edessa and the Crusades, the Ayyubid dynasty of Saladin, the Mongolian invasion, the arrival of the Ilkhans, the fall of the Byzantine Empire and their kingdom division, the Rise of the Mamluks, and many other interesting events, this mod wants to represent the different historical events and situations who changed the path of history in the Holy Land.
The mod is done in the most accurate way possible, and although it has taken the historical accuracy (maps, factions, buildings, scripts, events ... etc) have left some gaps as well as limitations to make por playable and living random situations for the player
How to install the mod
Download the file, unzip and add in you folder Steam/steamapps/common/Medieval II Total War/mods
Go to Steam/steamapps/common/Medieval II Total War and look the medieval2.exe, copy and paste in the same folder and rename: kingdoms.exe, now go to Steam/steamapps/common/Medieval II Total War/mods/TSTW and make a shorcut of the batch file on your desktop, now you can play the mod.
IMPORTANT NOTE:
This mod have a long development of 12 years, the mod is finished in a playable Beta, the main campaign have some problems and I don`t recommend play this, the custom campaigns have better realization and better finished look, take all of this in consideration when comment or post and respect the job realized for other people of the community.
ABOUT THE MOD:
This is a mod of a game of 2006 with old engine and limited memory use, try to use the NTCORE PATCH to improve better use of memory of the game, that avoid crashes and other bugs who can cause a crash.
Run the executable and select the TSTW.bat to apply the patch.
Download link:
Ntcore.com
I recommend play the custom campaigns, the main campaign have some issues can show some problems to play and main campaign is not recomendable to play.
CREDITS TSTW TEAM
Werety
Miguel80tp
Units of Broken Crescent by Strelac
Units of Broken Crescent by Alphadelta
Cities&Castles Strat Models of Agart
M2TW Units Addon Mod v1.1 and v2.1 of Yiu_DJC
Swordsmen Militia Addon Mod of Yiu_DJC
4tpy Scripts by GrnEyedDvl
English translation by Werety, Knight78 and jampi1992
SPECIAL THANKS TO:
Gigantus
wudang_clown
Jadli
dedicated to Taqui (Rip) of Caballeros de Europa Forum
More info in Discord Official Server: Discord.gg
Official thread in TWC forum: Twcenter.net
Thank you.
why are the cheats disabled?
Use รน and "logon password"
yes!
I HAVE PROBLEM WITH SCREEN
I DONT HAVE FULL SCREEN
you can change it in the main order file "Config_TSTW.cfg". change the value in the field windowed = true to windowed = false
the game crash in the crusader campagne mod every time in the year 1111 or 1112. im very sad :(
Map looks great but the mod crashes on every single campaign every 2 or 3 turns and crashes in a loop after 11 or 21 turns for me, so it isn't playable right now unfortunately
I play like 40 turns in each campaign and works fine for me, I advise about the bugs and crashes in the description of the mod, the engine of the game is too old.
i hope, y can fix it
This mod is good overall, but I was a bit disappointed with the Seljuk Expansion campaign. It has the fewest factions of any campaign, and it's not totally accurate. The Abbasids were not yet "revived" as a caliphate and instead that factions should be the named the 'Buyid Emirate of Baghdad' (and follow Shi'a Islam instead of Sunni Islam). Also, whereas the Turks are named more properly in the other campaigns, the Turks here are still named Rum Sultanate, which they wouldn't have been yet. They should just be named the Seljuk Empire or Seljuk Sultanate.
Again, good overall, but I installed it specifically because I was hyped for the Seljuk Expansion campaign and yet it's the weakest part of this mod by far. :(
Well, its a mod, is not 100% historical and its very limited for the game engine, who have 15 years old, I really appreciate your feedback but I think is better have this campaign to not represent this timeframe in the zone, how I say, thanks for your feedback, and if in a future, we can enjoy a remastered edition with a fresh engine of 64 bits, maybe, maybe and maybe I prepare a TSTW 2.0, and I promise more campaigns who never I implement for the hardcoded features of the game.
;)
(pray for the remaster edition)