I have extracted the files from the mod that are in charge of all of the graphics. This includes QSN's bloom, ENB series graphics, water texture and fog effects.
To get the effects that i have, just put them all in. The files are all very unorganised. I will change that later with the main mods beta release. This was just designed for people that like tropical maps.
Scratch that last,
The !WYNDCU01.big file will give the water the bright blue colour and surface bubbles. You can replace the water by putting a texture in (Game directory)\Art\Textures\TWwater01.dds. The BloomMapsZH and BloomDreamColor are directly from QSN. They will add fog, shine beams and water reflection.
ENBseries.ini and d3d8.dll will give the game "shine". It looks brighter and more realistic with these effects
Looks brilliant and i want to use it but my only problam is the "fog margo" at the top, i tend to try another built of this, and there this fog margo covered up the massive explosions. is there a way to just remove this, and keep the rest? as at a 200kt Nuke explosion this dosent look good.
Exellent work , downloading now :P
mmmmmmm one question all archives paste en zero hor or only one arvhive for one for function???
To get the effects that i have, just put them all in. The files are all very unorganised. I will change that later with the main mods beta release. This was just designed for people that like tropical maps.
Scratch that last,
The !WYNDCU01.big file will give the water the bright blue colour and surface bubbles. You can replace the water by putting a texture in (Game directory)\Art\Textures\TWwater01.dds. The BloomMapsZH and BloomDreamColor are directly from QSN. They will add fog, shine beams and water reflection.
ENBseries.ini and d3d8.dll will give the game "shine". It looks brighter and more realistic with these effects
can anyone tell me exactly where to put every file?
Looks brilliant and i want to use it but my only problam is the "fog margo" at the top, i tend to try another built of this, and there this fog margo covered up the massive explosions. is there a way to just remove this, and keep the rest? as at a 200kt Nuke explosion this dosent look good.
Looks good