Description

This is the v1.0 release of my mod tr1p. tr1p tells the story of a guy who had a car accident while driving home from work after a 48h shift. He wakes up at night laying next to his crashed car in a place he doesn't seem to remember as a part of the route he usually takes to go home. Actually... he is now very, VERY far from home. Will you survive and make it back to your home and family alive?

Preview
tr1p v1.0
Comments
sam6321
sam6321

"sorry, I was just too lazy to recompile the last map with an auto-shutdown command"

Youuuu stingy bugger! XD

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GlitchedPolygons Author
GlitchedPolygons

hahahahahah sorry I am just such a minimal person xD

so you really finished it? Did you enjoy it? :)

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sam6321
sam6321

Yeah I played through it, was certainly enjoyable.

Good points -

-Excellent mapping. The maps were beautifully lit and detailed. I certainly enjoyed exploring them and the industrial theme was very well conveyed.

-Large battles. The fights that took place within this mod were considerably different from others in terms of the sheer number of enemies who would attack you at once. I had to redo a lot of the combat events several times over simply because there were so many enemies to fight. It really kept me on my toes and I found it made the combat feel different from regular HL2, which is good.

Bad points -

-It wasn't obvious enough in some cases where to go. I got stuck at certain areas simply because I had no clue where I was meant to go. Obviously I eventually found the way but it was a little confusing.

-Gunplay is exactly the same as HL2. Now this isn't necessarily bad, but this style of gunplay really has been done to death. I know it was meant to be HL2 themed, but a different weapon set would certainly have been welcome. This is just my opinion though, I'm sure there are plenty of people who still really enjoy the HL2 gunplay.

-No rocket boxes! At some points throughout the game when I required rockets to destroy an enemy, there were never any rocket crates, just small caches of rockets hidden about the place. I have a feeling this was deliberate, as it makes the player search under stressful conditions, however it became rather annoying when there was only one small rocket cache left and I had to spend about 10 mins searching for it whilst being shot at.

Overall I did enjoy it though, it was certainly very similar to HL2, but different enough to still be very entertaining.

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GlitchedPolygons Author
GlitchedPolygons

thank you so much for your feedback :) I really appreciate this. If I'll create a new project in a near future, I'll certainly follow your advices. I guess it's time for me to say goodbye to the Source engine. I think I might switch to Unity for my next project :) I'm fresh and ready for new stuff. Thank you again for playing

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