After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details.
It also add the new Scrin Shrikes, a test unit that I may keep or remove from TWA, depending on the feedback.
So I played with the GDI campaign with this mod but encountered a problem in the mission, "The White House"... it was after destroying the anti-air defenses and bombing the area... when the reinforcements arrived one of the VTOL aircraft is missing something important, it was the MCV.
I am also having this problem since updating to 1.72, there was no such issue with version 1.52 if that helps narrow down the fault at all. Great mod btw! loving the latest changes, would like to see a few more unit abilities and upgrades for GDI since Nod seem to have great ones for so many units, not sure about the new stealth capability on the Nod arty though :\ but it's your mod so do what you think is best for balance I guess.
Thanks for bringing this up I just installed the TWA Mod 1.72 and encountered the same problem and this was just recent 2 days ago and your post is over 4 years ago so nothing has changed same issue (GDI Campaign White House in hard mode) so are you playing in hard mode? Have you tried a different mode see if the same thing happens please let me know thanks.
man please add titan and wolverin too!! if you do this mod will be one of bests out there!
also make tiberium trooper weapon to turn enemy infantry to viscroid!
Pretty significant scrin exploit exists where you can sell ravagers at the foundry for $169 per unit. A pack of 5 costs $225, netting a $620 gain each time you sell. Considering how fast they build you can get a ton of $ very fast.
Please help, i have ver. 1.72 and patch game is actuall.
Good mod TWA, very Good. My problems is screen and next problem to bugs - crashed game (right click mouse, save game, starting game)...
I gaming few minutes and screen is gold color (copys to border base).
Its my problem Pc or mod ??
Probably my favorite C&C3; mod, except for Scrin, it have some grapical problem, like cultist model don't show, & distorted models after deploying warp chasm or eraser (?) tank, etc. Scrin also have severe lack of decent infantry to counter enemy infantry, making it difficult to play, especially with the mod long building time & when buzzers are severely nerfed (it also died after clearing enemy garrison when just reaching it is difficult enough; while ravagers can hardly shoot at moving target. I have to rely on devastator warship which can only be deployed later in game; even then it can't shoot the enemies when they managed to close in); cultist casting range are also very short & ineffective, eradicator icon looks blurred & if it isn't stopped from doing anything eradicator won't use cultist ability that're merged with it. On another note defences are getting unrealible as well, it needs power to keep up & this become problematic early in game when you have limited resource & long slow building queue; making it less satisfactory for turtler like myself
out of curiousity how versatile is the veteren system and modding with tib wars?
I had an idea to make barracks purely research/support buildings and have transports exclusively how infantry are deployed
with that I was leaning towards gunner infantry with a flame confessor and two rocketeers
here's where veterncy would kick in: they can upgrade into a cyborg squad once they're rank is high enough and preq upgrades are researched
wow, I just play at 1.71 few days ago...
What is a Scrin Shrike?
It's a suicide unit like the fanatic,but it can only attack aircraft.
Basically, its from the tiberium FPS.
Gameplay wise, its the Scrin Version of the Starcraft Zerg Scourge, flying suicide units. :P
So I played with the GDI campaign with this mod but encountered a problem in the mission, "The White House"... it was after destroying the anti-air defenses and bombing the area... when the reinforcements arrived one of the VTOL aircraft is missing something important, it was the MCV.
You might want to look into it. Thanks.
I have the same problem as you =)
I am also having this problem since updating to 1.72, there was no such issue with version 1.52 if that helps narrow down the fault at all. Great mod btw! loving the latest changes, would like to see a few more unit abilities and upgrades for GDI since Nod seem to have great ones for so many units, not sure about the new stealth capability on the Nod arty though :\ but it's your mod so do what you think is best for balance I guess.
Thanks for bringing this up I just installed the TWA Mod 1.72 and encountered the same problem and this was just recent 2 days ago and your post is over 4 years ago so nothing has changed same issue (GDI Campaign White House in hard mode) so are you playing in hard mode? Have you tried a different mode see if the same thing happens please let me know thanks.
OnLy NoObS nEeD a McV iN tHiS mIsSiOn !!!1!
That lowkey made me laugh, that was actually funny somehow
Is there a reason i cannot play any other added maps besides the default ones in this?
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for what version on C&C 3 Is this mod?
The latest
how might one go about playing this game against friends online?
le mod de fou trop cool ^^ long life 4 cnc
man please add titan and wolverin too!! if you do this mod will be one of bests out there!
also make tiberium trooper weapon to turn enemy infantry to viscroid!
how to install?
watch this: Youtube.com
Pretty significant scrin exploit exists where you can sell ravagers at the foundry for $169 per unit. A pack of 5 costs $225, netting a $620 gain each time you sell. Considering how fast they build you can get a ton of $ very fast.
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Please help, i have ver. 1.72 and patch game is actuall.
Good mod TWA, very Good. My problems is screen and next problem to bugs - crashed game (right click mouse, save game, starting game)...
I gaming few minutes and screen is gold color (copys to border base).
Its my problem Pc or mod ??
Thanks you help
Marc
i just downloaded the mod, and it is great! :D but, 1 question, where is the kodiak?
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Is there a way you could change the Redeemer's quad legs in dual like the Core Defender in FS?
MCV reinforcement Missing In GDI Fifth Mission White House
yes, somehow it was missing.....
I just by pass it with original version,also work with other mods such as tiberium essence...
and then you can go back to this TW Advanced again
hope this noted by modder and release some fix version
does it run only for 1.72 tiberium wars ??
Your instructions are out of date since there is no way to select this mod fromt he main menu.. you may want to redo them please
Can someone please tell me how to do randomtexture modules?
The camera shaking effect is very interesting in this mod,how can I edit it by myself,only editing GameData.INI?
when will we get new version
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I can't seem to spawn in the kodiak. Is there even? How can I spawn the kodiak like... I can't seem to find a way to spawn in the kodiak.
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Where can i download TWA V1.75
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could you change the Novice icon using the KW Militant one instead?
to many dysnc to play online
Probably my favorite C&C3; mod, except for Scrin, it have some grapical problem, like cultist model don't show, & distorted models after deploying warp chasm or eraser (?) tank, etc. Scrin also have severe lack of decent infantry to counter enemy infantry, making it difficult to play, especially with the mod long building time & when buzzers are severely nerfed (it also died after clearing enemy garrison when just reaching it is difficult enough; while ravagers can hardly shoot at moving target. I have to rely on devastator warship which can only be deployed later in game; even then it can't shoot the enemies when they managed to close in); cultist casting range are also very short & ineffective, eradicator icon looks blurred & if it isn't stopped from doing anything eradicator won't use cultist ability that're merged with it. On another note defences are getting unrealible as well, it needs power to keep up & this become problematic early in game when you have limited resource & long slow building queue; making it less satisfactory for turtler like myself
This comment is currently awaiting admin approval, join now to view.
out of curiousity how versatile is the veteren system and modding with tib wars?
I had an idea to make barracks purely research/support buildings and have transports exclusively how infantry are deployed
with that I was leaning towards gunner infantry with a flame confessor and two rocketeers
here's where veterncy would kick in: they can upgrade into a cyborg squad once they're rank is high enough and preq upgrades are researched