100% Fixed to work with the latest version of The Following and base game. Welcome back to Harran.
1.26 The Pursuit
The latest and the greatest version of the mod yet, I have managed to pull this mod back from death with some encouragement from fellow modders and developers! Thank you for all the support and checking in to see how progress has been going.
The Pursuit now completely works with The Following Expansion, all dlc's, and most importantly the core of the game. It took a long time to figure out a way to take back control of the base zombie AI but we are back online! I have not had a large amount of time to add the rebalancing for three difficulties. I want to hear what people are seeing on the ground first before offering any variety to the mod other than player stats so I can take on problems without guessing which file variation might be causing it.
Here are all the gameplay features at their best:
This mod is compatible with Advanced Moves and many others as long as it doesn't replace any of the files IAL uses.
Environment
Storms and different weathers
Brought the variety of the weather systems to the Slums to provide more interesting environment.
Daytime cycle, time scale
Scaled back the time to make each hour ingame count as 8 minutes ingame.
This will help force the player to plan routes and head back to base before night sets in.
Fighting
Damage
Almost all if not every feature of this games damage system has been modified to bring more intense combat. Do not think you can take on the horde at a low level, evade and escape until you are able to stockpile the weapons needed to clear an area.
Gameplay
Rais's men are now armed to the teeth.
No more running around with pipes for these AI, there's a reason they have survived this long, and they are willing to slaughter every moving target if it gets them to their objective. Do not engage and avoid unless you have the ammo to take them out.
Ammo
Each level of difficulty is written to provide you with a different challenge when it comes to ammo. Casual survivors get the default amount but those of you who want the challenge will be limited on the amount of rounds you can haul around.
Bullet Penetration
Bullets and arrows can now punch through the undead!
Crafting
Overhaul of the crafting system to make weapons more realistic to construct and fix some of the weird combinations techland gave us.
Camouflage
Casual survivors enjoy the default settings for Camo, while those of us who love a challenge will not be able to run around and kill while covered in slim. Set to be similar to the scene in Season 1 of The Walking Dead, Don't think you are going out guns blazing and not be seen.
Fall heights and damage
Ultimate survivors have to deal with the fact that you arent superman, and because of that you will be limited in the distance you can fall before you shatter your knee caps. Plan your routes and don' try to jump 3 stories down without paying for it.
Fighter Experience
Lowered the default experience gained for fighting, as you will now how way more zombies to deal with.
Guns
Completely rebalanced all rifles and pistols in the game. The military rifle has the bonus of throwing rounds down range but suffers from rapidly expending ammo. While the Police rifle is great for single shot action and can help you pop heads. Be careful of the attention you will gain from using guns in the game.
Hook
Shortened and lowered your options when playing Ultimate survivor. No more throwing a hook while in mid air to save your neck, so make sure you have your feet on the ground before you attempt to escape.
Inventory
Lowered the amount of items you can carry at the start of the game for Ultimate survivors, once you start to gain levels this goes away.
Loot system
Completely changed the loot system in the game, make sure to look in all containers for different items, the trash cans can hold the item you have been searching for.
Monetary system
Completely redid the entire cash system in the game, no longer pay $14,000 for a hammer. Each item has been scaled back to a realistic price for the apocalypse, but so has your rewards and money found on the dead.
Night Spawns
Increased the amount of zombies who follow and come to your location, the enemy can now call to each other, they are hunting you from all directions now. Keep moving.
Sonar
Decreased range of sonar detection, cannot use while sprinting.
Stamina
Ultimate survivors must face the challenges of being a squishy mortal, no more throwing 1000x kicks to ward off the dead, if you are going to fight, make sure you have the stamina to do so.
Swimming
Swimming speed GREATLY increased, no more hour long trips to the bridge.
Trader
Search for items to sell at the trader, you won't be walking away with 12 boxes of ammo for cheap, so make sure you plan ahead for how you are going to purchase your ammo.
Unlocked appearances
All skins unlocked. Look good while you die.
Weapons
All weapons (including DLC) have been altered to bring a more realistic force and durability, no more winning the game with the same wooden weapon.
Graphics
FOV
FOV changed to more realistic view (change: "CameraDefaultFOV")
Quests
Fixed Phone calls to GRE
No more standing and waiting for the phone calls to finish!
Realism
Sound and detection
Increased variables to make more realistic, explosions, voices, planes, etc, upsetting zombies.
Gun sounds now realistically carry at night, causing more zombies to come down.
Smarter to use melee only at night or sneak.
If you have to shoot use pistols, rifles and shotguns, plan to start running.
If you get bitten the other zombies smell your blood!
If you get wounded while fighting other humans, the zombies will smell your blood and become more aware!
Stay away from open groups, main streets, highways.