Description

This is fanon design created in 3D by myself simply because I liked it. The design's creator loved the model and gave me permission to release it to the community. There is only one condition and that is if used in a public released mod, it must retain the name "Min's Wind". The talented artist goes by Sithsherald over at Swagonline, which is a Star Wars artist Guild of many, many creative people who draw art and create stories and characters based on the Star Wars Universe.

Preview
The Pirate Ship Min's Wind Empire Hero
Comments
Rebelmoon Author
Rebelmoon - - 510 comments

Something I forgot in the readme. The engine proxies are scaled to the ship's scale set in the XMLs. If the XML ship scale is raised or lowered, it will make the engine glow bigger or smaller than intended.

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Lesser
Lesser - - 760 comments

very nice work

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blackmoon11
blackmoon11 - - 35 comments

its a beauty of a ship

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Warb_Null
Warb_Null - - 189 comments

Very nice ship, I like it a lot.
I'm having trouble with the zip. Winrar sais it's zipped with an unknown method and can't extract.
Any chance of a fix, i'd realy like to use this ship.

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Rebelmoon Author
Rebelmoon - - 510 comments

It was zipped using Winzip's latest build which uses a new very high compression ratio. Let me see if I can zip it another way.

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Rebelmoon Author
Rebelmoon - - 510 comments

OK, I've re-zipped it using the older compression method and re-uploaded it.

Sorry guys/gals, Anyone who's having trouble un-zipping, just download it again.

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Galen_Marek
Galen_Marek - - 358 comments

Warb, how do I code your Republic Dreadnaught into a mod?

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Rebelmoon Author
Rebelmoon - - 510 comments

Dude, why don't you go to his profile page and ask. He will never see your question here.

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Warb_Null
Warb_Null - - 189 comments

I downloaded the new file. Still no go i'm afraid

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Rebelmoon Author
Rebelmoon - - 510 comments

Alright, finally got it uploaded and verified as working with Winrar & 7-Zip.

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Velseen
Velseen - - 160 comments

very nice models :) yeah I confirm the archives work. I used power archiver 10 - worked fine.

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Rebelmoon Author
Rebelmoon - - 510 comments

It was brought to my attention that my credit usage of my models needed a little more explanation.

I have no problem with people changing the rigging, shaders, coding of the XMLs, weapons, etc without permission. These are personal preferences and will vary from person to person. My restrictions are primarily there to keep me updated on the model, not so much to prevent anything. I have never refused a request from anyone on their usage. I want it to be used after all. lol

I also, as most know, suck at textures, so I would love a talented texture artist to skin my ships. I have no problem with improvements there as long as they are improvements. This applies to all my releases and I will be adding this usage info to all future releases.

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Dirty_Jackal
Dirty_Jackal - - 5 comments

i cant seem to find the ship i must of put it in the wrong file can you tell me the right file plz?

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Rebelmoon Author
Rebelmoon - - 510 comments

You can't just unzip it and it will work. Entries have to be added to the following XMLs just to work in skirmish. There's also a AI script that needs the ship names added to it for the AI to build it.

HARDPOINTDATAFILES.XML
Gameobjectfiles.xml
Starbases.xml

As listed in the read-me, this requires some modding abilities to use. All I can offer is this link Everythingeaw.com to a forum that has all the info anyone could want to learn how to mod every aspect of the game if you're willing to put effort into it.

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Wolf186
Wolf186 - - 273 comments

Ive seen this before, SotF!

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