This one is full of bugs. Update will be released shortly to fix the very obvious ones and add some more features.
Changelog below: vvvv
Changelog:
v0.13
ADDED
-UNSC Charon-class frigate "Final Dawn" with template mission (very WIP)
-UH-144 Falcon (no textures right now)
-M73 LMG
-M247 MMG
-Armed Pelican
-Folded SMG
-SMG FMJ/JHP ammo
-Milsim unit emblems
-AA Warthog
-AT Warthog
-Frag and smoke grenades
-UNSC/PRC-521
-TFAR support for radio packs
-Longsword/Scorpion (VEEEEEEEEERY WIP, shouldn't use them)
-chin straps for UNSC helmets
-MA5 flashlight attachment
-added Dev ODST armors
-custom scenry objects (kiosks, table)
FIXED
-Rocket launcher firing very low
-Muzzle flashes on weapons
-Shotgun shadows
-BR55 model reversed
-ODST pods in MP
-ODST visors in MP
-SMG Red dot sight aimming wrong
-UNSC Monument error
-Added mass to weapons
-Loud sounds in Pelican
-Quiet sounds in Warthog
-hidden Pelican seat
-Gauss hog firing wrong
-ODST pod infinite doors
TWEAKED
-Pelican flight model
-Empty rocket launcher shows no tubes
-Positions of medkit and biofoam
-Renamed commopack to UNSC/PRC-515O
-Lowered recoil on BR55 and MA5B
-Up'd the fire rate of the MA5
-Increased M6G and SMG sizes
-Warthog handling
-Increased armor values of UNSC stuff
-Armor on vehicles
Actually my experience although short has been rather bug free i have noticed only a few things with literally only one of them being game breaking, that being attempting to spawn shortswords/longswords (i forgot which was in the game even though it was only a few minuets ago when i stopped) Aside from that the only issues are the falcon and scorpion are textured and the scorpion turret doesn't turn. Ok really i only attempted to spawn the new vehicles in Zeus, but it worked out mostly well, i look forward to the next update, i'm gunna hop back on and maybe do a bit more testing.
Assault rifles don't shoot full auto, pelicans can hover in spot while leaning forward, the hand position on the M7 is offset, the Magnum aims down sights weird. This update broke a ton. Wonder if any servers are actually gonna use it.
what does it add?
Read the description it has a full change log.
A bunch of bugs, and some of the mod team members decided they should add retextured ODST units of themselves rather than texturing the new vehicles, or fixing the hand positions.....or....
Hey man take it easy, the Devs said there would be a lot of bugs in this update and another would release shortly to fix all of the bugs so chill out and mind you the mod is still in it's alpha release.
I am taking it easy. I have all the respect in the world for SpaceNavy, but not so much for all the other members of the team who are doing stuff behind his back.....for example, changing the Assault Rifle fire rate, breaking things- etc.
Do you have proof that they do this?
SpaceNavy said it himself. It's on the forums, or on the Reddit. I forget which one, you can dig for it. I have better things to do lol.
This update adds in a lot of untextured new content. Be advised this is a TRUE alpha build. It might not be stable.
The MA5 (the normal version) only fires in semi auto, even with full auto selected.
on second thought. Keep the current Full Auto Calibration. The Fire Rate is perfect for the lore
Where do we go to report bugs?
The changelog said there are Longsword/Scorpion, but I have yet to see them in-game :v
If you read the change log they said that they, along with the frigate are very WIP and they don't recommend using them yet. Probably until the next update.
I know pelicans can withstand a lot, but surviving 6 AA missiles...
Nah man, those things are tough as nails.
The Falcon pilot canopy needs adjusted. It's too difficult to see around you well. Even First Person Vehicle mods fair better in Reach. Consider raising the seat and dashboard as well as raising the upper glass to lower glass considerably. The lower section of glass isn't really designed to be viewed from, it's just to cover the rest of the dash. This would make it MUCH easier to see.
I would Also like to address my thoughts on the flight control. I don't know if the current numbers are just placeholders, but I feel the falcon is unresponsive for it's type. I can't maneuver between of Chernarus tree lines like I could an MH-9. I think the flight control should be on par with Hummingbirds in my opinion. I don't mean to sound nit-picky, just really exited and hopeful is all.
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Hey Space can you help everytime i launch it says
Bad version 59 and something to do with odst
greatest update ever. falcons and frigates. i dont care how broke the mod is. if you can use a drop pod without dying its good
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My soldier is always stuck in the ground and cant move at all. Only in vehicles i can move. I have been looking for a way to fix this but have not been able to so far.
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My CFGclass animations is missing. When I spawn in, nothing moves. Any ideas on what to do? I followed the extraction process by taking all the files and throwing them into my Arma 3 folder in my steamapps common folder.
If you got the new version of CBA, that's probably what's causing it. Either remove CBA or go back to the older version.
It was TEI that "removed" or "disabled" it. I removed TEI and everything worked fine. As said in the download description, its a buggy download. Hopefully it gets fixed soon, might be a missing file on their end or a messed up code, dunno much about modding on A3.
It was TEI that "removed" or "disabled" it. I removed TEI and everything worked fine. As said in the download description, its a buggy download. Hopefully it gets fixed soon, might be a missing file on their end or a messed up code, dunno much about modding on A3.
help me /no entry config.bin/Cfg.MovesMaleSdr.ManActions'.
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I cant move.
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is it dead?!
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