The most recent release of Tellurian, containing a huge swath of balance adjustments and some other small tweaks. See description for changelog. Install by extracting the archive to your Impossible Creatures game directory.
TELLURIAN 2.9.1.0 CHANGELOG
TUNING:
-- Leap attack range increased to 36.
-- Charge attack speed boost reduced from 3x to 2x; slight range increase.
-- Loner fixed; previously they took 3x damage from all attacks.
-- Flying range (NOT flying artillery) now gets a 1.25x damage multiplier (matching the high ground bonus).
-- Stink slowdown increased from 0.4x unit speed to 0.2x. Stink duration reduced by 20 ticks across the board.
-- Electric burst now delivers its full damage in one tick.
-- ALL artillery now does 0.8x friendly fire damage (most were at 1.0x, poison was at 0.75x).
-- All the lovely aesthetics of hover (eg the wobbliness) have been removed. This is purely practical, to see if it fixes the hover crashes... ATTRCOMBINER:
-- Herding rewritten and given a newly-established "herding_ehp_bonus" domain; as such, herding creatures with low defense will no longer be overcharged.
-- Horns cost reduced (parameters changed to {-10, 100, 180, 530} from {0, 120, 200, 550}).
-- Flyer base cost completely removed. Instead, flight now applies an imaginary multiplier to EHP, damage and mobility; these adjusted numbers are then used for all cost calculations.
-- Poison frog can now have leap attack (thanks BChamp!).
-- Charge Attack and Leap Attack moved to EHP and Damage domains; charge a bit more expensive. -- Minimum flyer build time increased to 40 ticks.
-- Sonic cost reduced slightly.
-- Slight increase in cost of water speed (for both pure swimmer and amphib).
-- Pack Hunter Direct Range and Sonic cost increased by a new multiplier, set to 1.15.
-- Flying range now has a small associated elec cost (as flying range now gets a 25% damage boost).
-- New attr_parameters.lua file in Tellurian/Data; this lua allows us to easily choose between sight radius and power display and more! See the file for more information.
MISC. BALANCE CHANGES:
-- AA Tower attack damage increased from 2x 10 to 2x 12.
-- Defense upgrade cost greatly reduced; some other upgrade costs marginally tweaked.
-- Level 5 research cost reduced from 2500/5000 to 2000/4000. STOCK CHANGES:
-- Zebra given herding.
-- Poison frog given leap (made possible thanks to great research from BChamp!)
-- Armadillo speed increased from 18 to 23.
-- Dragonfly torso given +2 defense; head given +3 hp. Head melee reduced by 1, front legs melee reduced by 1. Damage scaling increased, so size 12 dragonflies still do the same damage.
-- Scorpion has had 1 melee damage moved from pincers to tail.
-- Leap FX added to tuna, lion, gazelle and poison frog; charge FX added to narwhal.
-- Termite given barrier destroy.
AI:
-- AI knows stink does not counter range
-- AI knows that SB towers can damage flyers more
-- AI will now build SB towers in response to digging units as well as camo
-- AI will now build more SB towers than before, and sometimes in response to an early game attack
-- Bug fixed where AI would not build workshop or creatures in certain situations
-- Hard and Expert AI will research motivational speech when they begin researching L3 and are not under attack
-- L2 rush improved -> bigger initial attack size and logic added for building a workshop while rushing
-- New Economy Build Order where AI build a workshop before lightning rods
-- Bug fix where AI tech too quickly, now they will require a certain number of units before going to L3 or L4, like they are supposed to.
-- Bug fixed where AI would build water chamber too early
-- Creature Chambers will sometimes be built near workshops
-- Toying with some more advanced randomization
-- Probably other bug fixes that I can’t remember
MAPS:
-- New map: Sandbar! A small 1v1 map with a heavy emphasis on aquatic combat.
-- Pier updated; renamed to Oculus.
-- 2SPEC_Plateau spawns fixed to match non-spectator version.
-- Badlands spawns adjusted; player positions now match those of Deep Freeze. -- Kemarau updated.
UI:
-- Ability tooltips are now MUCH more detailed.
-- ICO account creation screen is now more robust.
-- ICO name entry dialogue box now displays its title.
-- Multiplayer menu button details restored; LAN IPX option removed.
-- Top player on the leaderboard now has some added flair.
BUG FIXES:
-- fixed error causing a crash if the Tellurian Public Beta was not installed
-- corrected Badlands henchman spawns, world props, and invisible resources
-- proper sight radius text restored
-- fixed bolas spider/elephant head scaling
Please enjoy. We've poured our hearts into this one.