Star Wars: Rise of the Empire 3.2
In this interim version 3.2, I fixed a bug with automatic updates of rebel technologies, it turns out that the third level 3 was skipped there. Now that's fixed, also, I removed the ability of Iblis to emit a shield blob to protect Gargantua, the ability turned out to be laggy in relation to the new infantry models.
UHHHHH why are the rebel soldiers so OP ? they litterally are too strong and can shoot down my AT ATs i think you need to go back and readjust again tbh
hmmm I'll think about that
you might want to since just regular rebel soldiers are so op they can kill a whole squad of at st etc
I've already handle with that
then why did this happen on this version ?
because i have change them health and damage, so they are dangerous for vehicles and structures, but now I've fix that
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