Star Wars: Rise of the Empire 2.2
The long-awaited version 2.2 has finally revealed itself. I fixed a bunch of minor bugs, including the Juggernaut and the rebel attack tank, added models to the rebel commando units, returned textures to the rebel grenadiers weapons, added Imperial engineers (so far without ability), and also implemented a fully ready multiplayer. I also removed the invisibility feature from Shadow stormtroopers, and decided to change the ground maps to Crait, D'Qar, AchTo, Ordmantell, Starkiller, Mechis, and Belsavis.