Star Wars 2015Front II is a large-scale mod inspired by DICE's 2015 Star Wars Battlefront title. Since the last version, a number of things have been added. The first major addition is campaign support - all GCW campaign missions (apart from Polis Massa due to a currently-untraceable crash) are playable. This includes Kamino, Mustafar and Space: Mustafar. Hunt has been enabled on Mos Eisley, allowing you to play as the Tuskens against the Jawas, each with new weapons inspired by the 2015 game. A small addition to the supported-at-launch map pool has been made, allowing you to play a couple of maps not available for the previous version. Additional maps will be supported through DLC in the future. Music from the 2015 game, courtesy of the 2020 release of the official soundtrack, is now present as well.
STAR WARS 2015FRONT II
BY GIFTHECK (firstname.lastname@example.org)
This is my first-ever SWBF2 mod. Originally, it started out as a SWBF2 version of the SWBF DICE Edition mod, but as I worked on it, I decided to focus it entirely on inspiration derived from the 2015 game. As such, it is restricted to the Galactic Civil War era, to better-capture the essence of the 2015 Battlefront game.
The space missions have been altered visually as well.
By default, there are seven classes for each faction. On certain maps, one side will have one more selectable unit, dependent on the hero for that side. On maps where Princess Leia is the Rebel hero, the Rebel Honor Guard will be an additional unit. On maps where Emperor Palpatine is the Empire hero, the Royal Guard will be an additional unit, and on maps where Director Krennic is the Empire hero, Death Troopers will serve as an additional unit.
Some additional ideas have been worked in where I feel it is appropriate. For instance, the DH-17 Blaster Pistol is a semi-automatic pistol, while the DH-17 Blaster Rifle (wielded by Nien Nunb exclusively) is fully-automatic. Instead of an EE-3, the Rebel Assault Trooper wields an A-280 to keep him consistent with the Rebel weapon aesthetic.
Addon map support has been added for certain maps:
-XBox DLC maps (Bespin, Rhen Var, Rhen Var: Harbor, Yavin IV: Arena)
-Bespin (Elite Squadron)
-Endor (Renegade Squadron)
-Endor (Elite Squadron)
-Echo Base (Renegade Squadron) - includes new Hunt and Hero Assault modes
-Death Star (Elite Squadron) - includes new Hero Assault mode
-Sullust: Garrison (Renegade Squadron)
-Yavin IV (Elite Squadron)
Since the last version, a number of things have been added. The first major addition is campaign support - all GCW campaign missions (apart from Polis Massa due to a currently-untraceable crash) are playable. This includes Kamino, Mustafar and Space: Mustafar. Hunt has been enabled on Mos Eisley, allowing you to play as the Tuskens against the Jawas, each with new weapons inspired by the 2015 game.
A small addition to the supported-at-launch map pool has been made, allowing you to play a couple of maps not available for the previous version. Additional maps will be supported through DLC in the future.
Music from the 2015 game, courtesy of the 2020 release of the official soundtrack, is now present as well.
You must have the 1.3 unofficial patch installed to run this mod.
Place SWD in your addon folder.
CHANGES SINCE VERSION 1
-Corrected the Rebel Specialist skin on Mustafar.
-Added Endor Elite Squadron and Yavin IV Renegade Squadron to the DLC list.
-Chewbacca's Guided Rocket has been removed, Rage increase has been changed to 'Mighty Roar', and Time Bomb swapped for Ground Slam.
-Star Destroyer bridge object replaced on Space: Yavin IV with version from Episode IV
-Added campaign modes to the majority of the maps that support GCW campaigns, with exception of Polis Massa.
-Fixed jump pack and jump pack effects to align with the models better.
-Function of the DH-17 Blaster Pistol changed to automatic to match the 2015 game.
CHANGES SINCE BETA
-New load screen added
-Weapon icon fixes
-Added more supported maps
-Added new skin variants
-Added Hero Assault modes for the following maps:
---Echo Base (Renegade Squadron - DLC)
---Death Star (Elite Squadron - DLC)
-Added Hunt Mode for Echo Base (Renegade Squadron - DLC)
-Removed the shield generator from Director Krennic's C2-B5 droid owing to firing issues
-On Endor, the transparency effect on the net will cause objects viewed through it to appear white.
-Playing a campaign map followed by anotehr mode will lock you to the attacking faction, and heroes will be off. Exiting the map and re-entering will resolve this.
-Gogie (Stormtrooper, Scout Trooper, Shadow Trooper, weapon models, Episode IV Star Destroyer sensor model)
-Teancum (PSP map ports, unit model ports)
-Sereja (Weapon models)
-Disney (Models from Star Wars: Rivals and Disney Infinity 3.0)
-EA DICE (Inspiration, Sound effects, Imperial Jump Pack model, Command Post model)
-EA Capital Games (Imperial hangar wall model)
-Netmarble Games (Models from Star Wars Force Arena)
-Lenovo and Disney (Models from Star Wars: Jedi Challenges)
-Zen Studios (Models from Pinball FX)
-broken_hope (saber hilts)
-Krome Studios (models from the Wii version of Star Wars: The Force Unleashed)
-Free Radical (B1 Battle Droid model, textures and base model from Providence-class Cruiser)
-Traveller's Tales (Textures from Invisible Hand)
-LucasArts (models from the PC version of Star Wars: The Force Unleashed)
-Walt Disney Records, Gordy Haab - music from Star Wars Battlefront (2015)
THIS MOD IS NOT MADE BY, OR ENDORSED BY, LUCASFILM LTD, LUCASFILM GAMES, ELECTRONIC ARTS, OR EA DICE. THIS MOD IS MADE FOR FUN AND NOT FOR PROFIT, AND NO COPYRIGHT INFRINGEMENT IS INTENDED BY ITS DISTRIBUTION. ALL RIGHTS TO THE CHARACTERS AND CONTENTS WITHIN THIS MOD BELONG TO LUCASFILM LTD.