This mod changes all COD2 weapons with mainly World At War weapons, with a few exceptions, to slightly improve the weapon visuals.
Call of Duty 2: SPi's Weapon Overhaul Mod
Release Version 1.0
Date: June 27, 2023
By SPi
Creation time: 2 weeks.
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====== MOD INFO ======
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This mod changes all Call of Duty 2 weapons on Singleplayer Campaign to their higher quality counterparts from World At War.
Not all weapons are from World At War since it doesn't have all COD2 weapons and not all World At War weapons are of high quality.
It only changes the models, textures and animations of the weapons.
The majority of the weapon stats remain the same with very few exceptions,
like reload timing to fit the new animations, and a few weapon movement values.
The mod brings the following changes in detail:
1) Weapons:
-M1 Garand from World At War
-M1A1 Carbine from World At War
-Improved COD2 Thompson Model with World At War animations. Credits to Back2Fronts mod.
-BAR from World At War.
-Springfield Scoped from World At War.
-Colt from World At War.
-Kar98K from World At War.
-Kar98K Scoped from World At War.
-MP40 from World At War and Black Ops 1. (Normal and Winter Version)
-G43 from World At War.
-G43 Scoped. Model from World At War, scope from COD2, scope texture from Back2Fronts.
-MP44 from COD4.
-Walther P38 from World At War. (Replacement for Luger)
-Bren from COD2 with World At War animations, and Back2Fronts texture.
-Sten from Black Ops 1 with World At War animations.
-Lee-Enfield from COD2 using the fixed unused World At War lee-enfield animations.
-Lee-Enfield Scoped from COD2 using the fixed unused World At War lee-enfield animations.
-Webley (Replaced with colt45 due to lack of access to its cod2 animations)
-Mosin Nagant from World At War.
-Mosin Nagant Scoped from Black Ops 1. (Winter Version)
-PPSH from Black Ops 1. (Winter Skin)
-PPS42 is replaced with the banana clip version of World At War's PPSH.
-SVT40 from World At War.
-Tokarev TT30 from World At War.
-Panzerschreck from World At War.
2) Turrets:
-MG42 turret models from World At War.
-30cal turret models from World At War.
3) Grenades:
-All grenade animations are updated to fit the new hand models.
-They are using the original COD2 models with animations mainly from World At War.
-Potato animations are using an edited version of the smoke marker animations from MW2.
4) Hands:
-USA hands are using a modified COD2 USA hands model that works with World At War weapon animations. Credits for the edit: MCh2207Cz.
-Soviet hands are from Black Ops 1 Project Nova level.
-British woodland hands are an edited version of World At War's Soviet hands.
-British desert bare hands are from World At War.
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====== HOW TO INSTALL ======
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Copy the folder spiww2
Copy the file spiww2.bat
and paste them both into your Call of Duty 2 folder.
To start the mod, simply run spiww2.bat
spiww2.bat MUST be in the same folder where
CoD2SP_s.exe is located otherwise it won't work.
If you're on steam, and the bat file doesn't work,
set launch options on steam and add this command:
+set fs_game spiww2
For any issues with the mod, don't hesitate to
contact SPi in his discord server here:
Discord.gg
At the of this mod's current version release,
the links provided were working.
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====== KNOWN BUGS ======
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Keep in mind that the mod isn't perfect.
There may be many minor animation bugs and glitches if you look closely.
The gun ports couldn't be perfect because:
1) I am not an animator. All I do is mess with keyframes and bone rotations to fix obvious animation problems.
2) All of WAW weapon animations are designed for 65 FOV and anything above that may and will look off in most cases.
I tried my best to minimize these bugs but if one looks closely, they may still be present.
That is mainly because World At War animations are made the way they were made.
So please show some understanding if you find any odd looking things on the weapons.
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====== CREDITS ======
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A few texture assets were borrowed from Back2Fronts COD2 mod.
Special thanks to MCh2207Cz and the whole team behind it.
Moddb.com
Special thanks to "The Stig" for helping me understand
and go through porting assets between COD games through the years.
All weapon models and animations are exported the Greyhound tool.
Credits to Scobalula and DTZxPorter for the Greyhound tool.
Credits to SE2Dev for COD setools.
Just downloaded the mod. I much prefer this over vanilla. The only downside is that the weapon skin textures seem pretty low compared to vanilla.
Glad you like it! Yeah I understand why that is. WAW uses a normal map detail map pattern on the guns that is not possible in COD2. I did try to minimize the blurriness by adding a detail texture from COD2 on the WAW skins which is better than nothing but it still didn't remove the blurriness. But it works for COD2 standards heh.
Very cool! I love this!
Just like WaW
Good job. Is it allowed to modify your mod and posts in moddb? God i wish someone converts cod 2 singleplayer campaign into WaW
mod ok, please correct mp40, mp40_w
Correct in what way?
they don't have aspect ratio. if you can please fix it, script weapon
I like the mod very much, will you make adjustments to weapons, characters. The mod is great, you can improve it. I wish you good luck