This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
This is a fan made Community Content Patch which adds 23 (SF3URCP 1.4) new community made mod/maps to the game, additional visual mods and support/game fixes. Supported Systems: Steam, GoG and Microsoft Store/XBoX
SpellForce 3 - Universal Reforced Content Patch 1.4
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!!!Attention: Because of issues with Server-Downtimes and very long loading times on ModDB and constant User complains, we now offer the Content-Patch on the SpellForce Forum. !!!
-> Forum.spellforce.info <-
Support & Source: Forum.spellforce.info
This is a fan made Community Content Patch which adds 23 (SF3URCP 1.4) new community made mod/maps to the game, additional visual mods and support/game fixes.
Supported Systems: Steam, GoG and Microsoft Store/XBoX
- adds/manages map Lost Oasis on version 3.0
- adds/manages map Green Mountain Castle on version 3.0
- adds/manages map Battle of the Convocation on version 3.0
- adds/manages map The White Islands on version 3.0
- adds/manages map Green Volcano on version 3.0
- adds/manages map Sands of Tuscari on version 3.0
- adds/manages map Southern Godmark Path on version 3.0
- adds/manages map Scattered Islands on version 3.0
- adds/manages map Fallen Great Hall on version 1.0
- adds/manages map [RTS-Horde] Old Whisper on version 3.0
- adds/manages map [Event-PVP] Mistvale on version 3.1
- adds/manages map [MOBA] Mountain Path on version 1.0
- adds/manages map [MOBA] Misty Swamp on version 1.0
- adds/manages map Journey/[Quest] Peak Mountains on version 3.1
- adds/manages map Journey/[Quest] Storms Peak on version 3.0
- adds/manages map Journey/[Quest] Dracos Island on version 3.1
- adds/manages map Journey/[Quest] Udat on version 3.5
- adds/manages map Journey/[Quest] Old Whisper on version 3.5
- adds/manages map Journey/[Quest] Wastelands Speer on version 1.0
- adds/manages visual mod Forces of the Undead
- adds/manages mod 3rd person view and wide range zoom
- adds/manages mod LVL 50 cap for campaigns
- adds software SF3-Script-Engine on version 3.5
- adds map/script project Team Unit Test Map (JourneyPVP) incl. Setup on version 3.0
- [SUPPORT-MODE] activates Save-Mode for Hardware issues and freezes
- [SUPPORT-MODE] activates NoPostFX-Mode for removal of all FX-Effects and shaders in the game
- [SUPPORT-MODE] offers Windows 7 Plattform Update for start issues unter Windows 7
SF3-URCP 1.4 Changelog:
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- added new classic Skirmish map Fallen Great Hall on version 1.0
- added new Journey map Wastelands Speer on version 1.0
SF3-URCP 1.3 Changelog:
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- fixed wrong faction signment for the keeper for player 2 on Event-PVP Mistvale
- fixed bugged meat spawn in Event-PVP Mistvale
- fixed a modding cache bug that cause the map map "Udat" to effect the classic Skirmsih Point system
- fixed a bug that did let the game crash on Peak Mountains when selecting the 1st godstone
- updated some loot on Peak Mountains based on user feedback
- fixed a bug where the last loot chest on Dracos Island did not unlock and was empty
- final enemy spawn on Dracos island (final boss mobs) is no longer infinite(when the final boss is killed) but also gives now XP
!!! If the Setup does not allow the installation, please make sure it has the needed permissions to be executed !!!
Start the Setup with Administration permission
Made by NeoX
Thank you! Love the maps and the contents you provide for the community.
Glad you like it :-)
dude, just what i was waiting for, thy^^
np, yw
Thanks for your amazing work!
Unfortunately zooming out only works in the Old-Haalayash-campaign and not in the Soul Harvest campaign. Is there any reason?
The 3d person view and wide range zoom mod does work perfectly on all game campaigns and content. But there ares ome maps that have special configurations because of map-size or scritp events where the default values get overwritten for this specific location.
You won't have this limitation on all SH maps, only these who have these special map depending configurations.
This mod is awesome! Thanks for the work you are doing!
One problem I've run into is that it looks like all Dark Elves are now skeletons. Did I mess something up?
thx but why does nobody read the manual or the mod-descriptions?
That is the intended effect of the "Forces of the Undead" Mod.
Youtube.com
Just diasble the mod or deinstall it (single - thanks to modular) to get your vanilla dark Elves again.
Thanks for adding such a phenomenal amount of new content and making the installation of said content so user-friendly. I'm personally very happy with the third person view mod and direct control (although i'm not sure whether the latter wasn't already a vanilla feature).
That being said and if you do not mind, would you know of a mod that enables you to toggle between walking and running? I really find it a pity that my character runs everywhere as if he needs to find an outhouse, walking and taking your time is so much more immersive.
Glad you like my work. Regards your question of the walk and running animation, this is mostly done on NPC's via script or applied via status effect on the player (like walking trough spider webs). It would be technicly possible to create a mod that does apply this effect to the main avatar, but aligning this effect to a spcific button is a problem, because the UI is hardcoded as hell.
So i do sadly not know how to create such a mod with such a trigger option, but maybe someone else will find a way over time.
Thanks for explaining it in such a way that an amateur like me could understand it, much appreciated. :)
Guess i'll just have to get used to running everywhere then. I mean, i've got the game pretty much how i want it to be so i shouldn't complain.
Cheers!
What is with EPIC version of the game?
I am very sorry to tell you, but thanks to the epic stores specific file structure and their EULA about 3rd party apps and files, we are not allowed to mod this version of the game or add any custom files to it.
If you have access to the game on Steam, GoG or even Microsoft Store/XboX Gamepass, then you have full modding support and can apply all mods and content of this Content Patch.
Okay thank you for your fast reply.
I try to get a refund for my game, I didn't know that. That's because I have no "visual.txt" in my game folder files, where I COULD edit my camera zoom out distance? This is really the only thing I want to do, atm I have installed another mod but I can't play co-op or multiplayer with it. Very annoying.
Good luck! I hope you can switch to a better supported platform.
Could not get a full refund but at least for the expansions. Screw EPIC.
For everybody who is going over this: Don't buy the "Reforced" edition, because it's more expensive and the reforced update is for free anyways.
Yeah Epic and Origin should be avoided at all costs.
Hello. Are the mods optional as individual additions? I would prefer to have only the Third Person mod.
yes as you can see here in the manual all mods and maps are seperate optional installations and can be modular managed: Cdn.discordapp.com
I was running this mod for Soul Harvest and activated the level 50 cap, but forgot about it. When I launched a new main campaign game I didn't even realise I was gaining levels faster and figured it was due to the mod. When I finished Leafshade as the first allies quest (where you gain Ianna as a companion) I was level 30 already. I decided to turn the whole thing off because I was already higher level than what I finished the game with in my previous playthrough and I wasn't even halfway through the game.
Now I've noticed that I no longer gain experience. Not from kills nor from quests. Is this a bug or is the max level now set to 30? I thought it was 50 in the base game. Anyone know what's up?
This is not a bug, but the old experience calculation kicked back in, what means you won't notice any EXP gain, until you would have reached lvl 30 by vanilla EXP standards. Imagine the slider being hidden until you reach LVL 30 by normal XP summary.
Remember the LVL50 cap mod + levelup speed, did not increase gained XP, but the level calculation, so that the same amount of XP just triggered the levels way earlier.
Yea I figured it was something like that, but was wondering since it affected all exp gain. Guess I'll see exp kicking in near the end of the game.
Wish there was a way to configure the level cap mod to only change level cap or to adjust the levelling side. Being level 30 at this stage is a bit much.
Anyways, thanks for confirming.
Well you arn't that far in, into the campaign. So you could just start cleanly over.
I'm at 11 hours in now, did Barga Gor and at Iskander Wilds now and really don't want to do all that again. It's fine though.
well all up to you i guess. Still have fun!
Hi there! Love the mod content, the maps are excellent and very fun to play on. Is the level cap increase for journey mode as well or just the campaigns? Is there a way to apply the mod to journey mode if not? I didn't see that specific question answered in the PDF guide.
Thank you!
Journey mode is "normaly" untouched by the level mod. The reason for this is that in journey you already have a lvl 99 cap by vanilla standard. The level cap mod does not change that. Its always 99 with or without the mod active. For fast leveling, i do recommend just to play the low level mod maps(1-19 recommendation see PDF) that normaly put you on lvl 20+ around the end with awesome gear to back it up.
Excellent, thank you!
np, yw
Thank you ,I got problems at steam workshop cant access them, because I just buy soul harvest, then someone tell me about this mod, great God bless you
This Mod content patch here is stand alone. It has no relation to the steam workshop. Also the steam workshop is connected to the free "Versus Edition".
Does this work for reforced? I see a few mods here that say they are for before reforced was a thing. Could you add this to the workshop? on the "Versus Edition"?
The Content Mod patch has literaly "Reforced" in the name. So yes its was specificly designed for it (also see manual). These Mod will be because of neutrality to GoG and other plattforms but also THQN EULA, never be on the Steam workshop. Please use the Content-Patch for usage and installation of the mods.
I started playing the Old Whisper scenario in the Journey mode. As the scenario starts, there is no fog of war, there are no enemy factions and you can neither leave the map no finish the quest (that is, destroy enemy capitals). I guess it's not working as intended? Or am I missing something?
I highly recommend you to read the manual or look here:
Forum.spellforce.info
"A hord RTS wave defense mission map for 1-3 player(s) in coop.".
The Fog of War is removed intensionaly so the players can see the attacking waves. You win the map when you manage to stand the last wave. This is also told you in the installer and PDF that comes with it.
Tried another scenario, it says destroy capitals, too, but this time you have no base and there are no capitals on the map as it seems to be an rpg scenario. What the hell, man?
"Destroy Capitals"? Are you sure you are talking about mods/maps out of this content pack? Sounds like you confuse other mods you use with the ones that are included in here:
Forum.spellforce.info
Please make sure you have no other 3rd party mods active on your end that may effect the ones offered here. If you have more questions, please let me know at the forum (screenshots would be nice).
Does this remove Artefacts from the game? I'm finding gold where Artefact pieces should be found.
No it does not, none of the mods can effect drops.
The installer does not detect my copy from GOG, legacy version.
Please use the forum: Forum.spellforce.info