A Score-Driven Singleplayer "Horde" Mode for Crysis 2.
HOW TO INSTALL
Simply Drag & Drop the 'Spear' folder inside the Crysis 2 'Mods' folder located in "C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\Mods" by default.
From the main menu in-game, choose Spear from the mod list. From there, Choose "Mod Campaign" and the desired level you wish to play.
CONTENT
This is the very first Spear release. It contains 6 challenges and 1 map.
1. The score is displayed at the top left corner of the screen. Each icon represents 10%.
2. It may not be audible enough but you have 2 refresh attempts overall. I will make this clearer in the next version.
3. I'm not sure what you mean by no points. Each NPC casualties counts towards the overall score but won't display. I've only notified the user when equipment is destroyed, otherwise the interface becomes too redundant.
2. I'm talking about that... even if player press "1" 3 times, player can't select first character again. First character -> press 1 -> second character -> press 1 -> third character -> press 1 -> third character -> press1 -> third character... I think you can fix this very easily. :)
2. I'll try to make myself clearer this time. :) It's as designed. You are not supposed to have the same character option twice. This concept is meant to give you different scenarios without having too much say on how the match will play like. The problem here is that there's no clear indication on how the system works.
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I've played for 3 hours.
1. Need total score display.
2. A problem of character select. Character select doesn't loop.
3. CELL & Aliens don't have point?
Hello modsuki,
1. The score is displayed at the top left corner of the screen. Each icon represents 10%.
2. It may not be audible enough but you have 2 refresh attempts overall. I will make this clearer in the next version.
3. I'm not sure what you mean by no points. Each NPC casualties counts towards the overall score but won't display. I've only notified the user when equipment is destroyed, otherwise the interface becomes too redundant.
Thanks for the feedback.
1. Oops, I didn't notice that it showed score. :p
2. I'm talking about that... even if player press "1" 3 times, player can't select first character again. First character -> press 1 -> second character -> press 1 -> third character -> press 1 -> third character -> press1 -> third character... I think you can fix this very easily. :)
2. I'll try to make myself clearer this time. :) It's as designed. You are not supposed to have the same character option twice. This concept is meant to give you different scenarios without having too much say on how the match will play like. The problem here is that there's no clear indication on how the system works.
The UI is my main complain. It should at least shows:
-the score ( in number )
-hacking progress ( in bar )
-position of the terminal.
in another subject, if all terminal hacked i can't get rocket ?
it will be much better if heavies only have melee and rocket i think
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