Newest version of Space Pirates (pre alpha). What are the highlight? + a new starmap which spawn sover multiple screens + rewrote the enemy AI + Added an own ship with a new shop and a contract system (sidemissions) + A lot usability fixes and polish.
-- Key Controls: --
Fire: Arrow keys
or custom Keys
-- Gamepad Controls: --
Configure under settings
Thanks for all the feedback!
Here is another release which adresses a lot issues and advances the last version quite a bit.
What are the highlights?
+ fixed security camera, alarm countdown & disable alarm console (work properly now)
+ Advance flamer weapon (burns all organic material and alien slime now)
+ hidden relics
+ Adjusted levels with even more destruction:
Other fixes & polish:
+ Added blood particles when player is hit
+ Reworked doors and added sound (work properly now)
+ Players wont get stuck anymore when going to own ship and out of fuel
+ Player will be killed when moves off screen in out of space
+ Pressing ESC auto-saves and brings player to former or main menu
+ Fixed highlight on Exit in contract menu
+ Fixed highlight on Exit in shop menu
+ Adjusted levels a bit and removed corners where player could get stuck easily