Before installing, delete any previous installations of the Bugfix mod. To install, extract the "Bugfix" folder and "Bugfix.module" from the zip file to your main Soulstorm folder.
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Thank you so much for this. A must have mod. :)
Thanks!
Any problems, just let me know ASAP and I'll see what I can do.
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about the necrons: Are the flayed squad have to spread large space on individual formation intentional? And why is that? just asking for curiosity.
thanks for the update.
From checking the game files it looks like they've always had that formation. I guess Relic thought it was a good idea.
oh, ok
guys, is it possible to use this mod with other mods like DoWPro, UA and etc?
Not really much point, as pretty much everything in the game has already been changed in some way by those mods.
Missing space in Living Saint dialogue when you attack the HQ area of the SoB stronghold.
"Together we will fight,and by"
IG Heavy Weapons Teams with the Autocannon upgrade don't have any listed Unit Counters when selected.
When upgraded with the Lascannon, it lists Infantry.
Graphical glitch with the Warboss' claws when he's dead. Not sure if it was a regular one or the campaign hero.
The spoils of war screen ("You have liberated/defended PLACE from ENEMY.") mentions "the devious Farseer Taldeer", rather than Caerys. Probably copypasted from Dark Crusade.
When the eldar base teleported away at the beginning of the stronghold mission, a group of eldar guardians remained and got stuck inside my HQ.
The sub-task for the "Destroy the Western Eldar Base" objective (Stop warp spider production) calls it the southern base.
Same thing with Eastern and northern.
The Baneblade manual targeting AI is annoying. If you select a target that is within the appropriate (max/min) range of all ELEVEN BARRELS OF HELL, it will still frequently spin around and target something else with all the fixed weapons. Only the main cannon and swivel/pintle bolter(?) will shoot at what you clicked on.
Getting into transports is a pain in the ***. You can (usually?) only enter from behind, but the AI doesn't seem to take that into account. If the vehicle is facing the unit, said unit just walks up to the front of it and stands there. This is less of a problem with squads (as opposed to single-model units) because they tend to crowd around the vehicle, which usually results in at least one model ending up close enough to the back to enter.
Eldar building tooltip: "The Avatar, and The Farseer." Capitalized "The" looks a little odd, in my opinion.
Some/all campaign honor guard vehicles (only tested with the IG) do not have the white honor guard indicator that troops do, making it harder to keep track of and protect them. Not sure if intended and/or engine limitation.
Knowing which units are garrisoned (as opposed to trained normally during a match) would also be useful, since you want to protect them as well.
1) Now fixed, thanks. :)
2) Fixed.
3) What sort of glitch?
4) Fixed.
5) I'll take a look.
6) Fixed.
7) I'll take a look.
8) Unlikely that this is fixable with modding tools.
9) Fixed.
10) Most vehicles are too big for the standard Honour Guard FX ring, so a new one would need to be created for this. Seems feasible though, albeit time consuming.
11) Don't think this would really be possible as the garrison and deep strike squads are functionally identical to the regular kind. I'll have a think about it though.
"3) What sort of glitch?"
Imgur.com
Never noticed that personally. Unfortunately 3D-modelling stuff is not in my skill set, so it's not something I'll be able to fix myself.
To be clear, I have no problem with the Baneblade targeting different units with different weapons when on autopilot (as long as it does so intelligently), but when I tell it to attack a specific target, it should do that. Especially annoying when you're trying to burn down a HQ and it lascannons cultists instead.
so what is the difirent in this mod from classic dawn of war soulstorm ? are u make A.I more smart or add new texture ?
Even after being officially patched, Soulstorm was still left absolutely riddled with major and minor bugs. Since 2008, the modding community has been working to fix as many of these as possible, with this mod being the result. In addition, it also includes enhanced AI for skirmish missions. No new textures, except where needed to fix ones that were broken.
To install, I just need to drop the "Bugfix" folder and "Bugfix.module" into the "C:\Arquivos de Programas\Steam\steamapps\common\Dawn of War Soulstorm"? or into the folder "W40k"?
The first one.
do you think you can make a version without Dawn of Skirmish cause I'm not very good or least least make it with a less effective version
Sorry nvm i found the ai control panel
. . . c0de 157 ... l0st hxp3lesssnesss . . . . . . 156 ; . *
I don't usually leave comments (on any site), but I just wanted to say thank you for the mod. It's nice to have mods that are essentially patches instead of overhauls of the original game. Too often the overhauls remove the original feel of the game even when they claim that they aren't trying to. Good job.
In the campaign with SoB, it often gives me an Error Message: Failed to create dump file : " (error 183). It happens in the loading screen after finishing a battle, and, for example, always happens when defeating IG's Stronghold.
The only thing one can do is force close the game, making it impossible to complete.
I have the latest version + the Necron Nightbringer AI addon.
Yep, this happened again with the Necrons' Stronghold; it seems some kind of problem tied to going from the in-game cutscenes to the loading screen to the game and viceversa.
I've already updated my Video Card Drives, and it doesn't happen with the vanilla game, other mods or anything, so I definitely think it's something to do with this one.
I've found that, if you skip the cinematic, the problem doesn't happen, so at least there's that until a possible fix.
After further playtime, I've found that it can also happen with normal Territory conquests, without cutscenes involved; it seems like the game has sometimes issues with changing from the gameplay to the Victory Display Screen. It crashes on the screen with the picture of the 4 Planets, to clarify.
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the link to the bug list is dead :(
is there some sort of mirror or image that shows what is actually changed in the mod?
Thanks!