adds hordes of new creatures and weapons to skyrim
***** SkyMoMod V13 ****** this mod adds hundreds of new creatures to skyrim, along with some new playable weapons found in the hands of some of the creatures* there are hundreds of new creatures and 70 new dragon types, plus quite a few new weapons* install instructions are in the read me. * just updated the mod
the update includes adding more lower levels for some of the rare creatures to spawn, this will not increase difficulty
also edited one spider texture
i don't know why but nexus mod manager didn't show your skymomod v13.esm. I have tried do it manually too but it still not appear. Do you know how to fix it?
Also having this same problem!
Well there is not an ESM file extention anymore in v13,he only made it to be shown as an ESP so Mod Manager can load it lower,so the creatures can spawn way a lot more,and in addition to prevent most of the conflicts with S.I.C and Deadly Dragons Mod....
is this v13 doesn't include the skymomod.esm??
i've this problem too.
can you upload the skymomod.esm? please
you can able to make an esm version of this using wrye bash just right click on skymomod.esp then copy to esm.
well if you have a mod that depends on version thats on the nexus then might be better to make his esp have esm version from nexus as master and used tes5edit to change records with same editor id to link to the master since esm version has few unique stuff added in on its own.
i have 1 problem i can't see the weapons from this mod ( i use immersive weapons) any ideas?
Probably have to make a Bashed Patch using Wrye Bash because there are conflicts in the leveled lists.
Too bad it still doesnt include several creatures from the screens.
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There seems to be some discrepancy as to the actual release date of v13. On this page it claims both may 11 2015, as well as april 28 2015, yet in the news section there's a post from dec 11 2015 regarding this version as well.
I loved the new monsters when I tried this mod ages ago, but found it would not function properly ingame (the monster would unerringly come charging at me from their location, no matter the distance, and could not be dissuaded or hidden from by any means, eventually leading to death by mobbing no matter what).
Just wondering if anyone knows if this is a new, stable, working version, or just a repost of an older version (now that the Nexus drama seems to have cleared).
Your mod is amazing I loved his work only game with your mod enabled . He is friend of congratulations.
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Hi I love this mod I follow your work since your first creation but have you think to make a plugin to create more war zones or a big implementention of your creatures in the interiors.I would like to see more of your creations. I have seen some mods as monster wars or necromancer wars that are used your mod as a master but I hope you make your own esp with this characteristics.
can i play as a vampire on this mod?
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Good god, it's bad enough that half the creatures shown in the pictures don't appear in the mod, but did you really have to use the werewolf skeleton for EVERY creature? It's probably the glitchiest skeleton in the game.
Hello. I need full version skymomod. Please help me.
Please Mr.Dogtown1 please update Monster Mod V.13 to Skyrim Special Edition please. I Can't play your mod in skyrim specail edition sir.
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Awesome Work!!!
*** NOTICE ***
I cant maintain multiple sites for this mod anymore, sorry
this version is outdated, for the most recent version for original skyrim:
Steamcommunity.com
for special edition skyrim
Nexusmods.com?
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One of the best mods ever made...
Is there any way I can get names of the monsters? I know of the "steam" encyclopedia for skymomod (I use SSE and ported this mod). However, that doesn't seem to list all the monsters? As you see in the pictures I've been searching for "cave troll" and some of the other really cool ones (from the pic) I simply can't spawn because I don't know their name..
Ive tried extracting the files and looking inside for monster names and the meshes\textures aren't named exactly like their corresponding game names. "rotty" or "detroll" It's hard to follow.
Poses my next question.. Are there monsters left out in v13 that were in 1-12? That could explain why I'm not seeing some of them via console.
I see about 70 percent of the monsters I want. However I would like to fully test all monsters! Thanks
you could try opening the mod in sedit and check the npcs(actors) tab
Trying to get this great mod to work with monster wars v5 that's on the nexus, can anyone help?
This mod has been out for 6 yrs & the invisible mudcrab has never been fixed?