Contains necromancer's skills modified and a necromancer at level 99 for test purposes.
Skill changes:
Summoning:
Summon Skeleton Mage - increased damage per hard point
Clay Golem - has new synergy - Confuse, which provides him Blessed Aim aura
Blood Golem - has new synergy - Life Tap, which provides him Prayer aura
Iron Golem - has new synergy - Iron Maiden, which provides him Thorns aura
Fire Golem - has new synergy - Dim Vision, which increases his Holy Fire aura level
Golem Mastery - increases also golem damage
Summon Resist - increases also physical resistance (2% per hard point) for all summons
Revive - increased duration (20s per hard point), has new synergy - Terror, which also increases its duration
...and all golems can be summoned at once!
Poison & Bone:
Teeth - canceled next hit (so you can hit a monster with more than one tooth at once)
Bone Armor - +10% damage absorbed per hard point
Poison Dagger - had new synergy - Attract, which decreases its poison duration (but preserves the overall damage)
Poison Explosion - has new synergy - Attract, which decreases its poison duration (but preserves the overall damage)
Curses:
Weaken - decreases monster's damage per hard point
Decrepify - radius increases with skill level, has new synergies - Aplify Damage, which decreases monster's physical resistance, and Weaken, which decreases monster's damage
Loving it