An updated version of Six Spooky Speedmaps, including bug fixes and maybe a few new maps.
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Title : Six Spooky Speedmaps s3.wad
Version : Release 1.1
Date Finished (1.0) : Thursday, October 28th, 2021.
Date Finished (1.1) : Sunday, October 31st, 2021.
Author : act
Email Address : poopsqueezenuts6969@gmail.com (Non-personal Email)
Other Files By Author : de_inferno_event for Counter-Strike 1.6
Misc. Author Info :
Description : You are a man who used to live in a small town far
from the cities. One day, the town was attacked
and taken by demons. Now, you've returned, ready
for revenge.
Additional Credits to : The FreeDoom project for the music in the title,
Map01, Map05 and Map06.
I have no idea where I found the Halloween asset
.WAD, since I downloaded it years ago.
My friend Johnny Law for the Cacodemon sprites.
Intended Port : Meant for PrBoom+, uses UMAPINFO and the Boom map
format. Any source port that is compatable with
those two features, however, is capable of playing
this .WAD.
Uses -complevel 17.
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* Play Information *
Map # : Map01 - Map06 (Maybe there's more.)
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Music : Yes
New Graphics : Yes
Demos Replaced : 3
* Construction *
Base : New level from scratch in the Boom map format.
Build Time (1.0) : 10/24/21 - 10/28/21, around 16 hours per map.
Build Time (1.1) : 10/28/21 - 10/31/21
Editor(s) used : Ultimate Doom Builder, WhackEd4, and Slade 3.
Known Bugs : Not that I know of.
May Not Run With... : Any non-Limit removing source port.
* Copyright / Permissions *
Copyright (C) 2021 act
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
Put in Layman's terms, you have the right to freely distribute and alter
the .WAD and subsequently redistribute under the condition you provide
the same right to any altered versions you may distribute.
* Where to get this WAD *
Since it's not possible to edit the README after uploaded the file,
I am planning to upload this .WAD to Doomshack.org,
Wadhosting.com, Moddb.com, and the IdGames database.
The only garuntee here is Moddb.com, where the link to the
ModDB page is Moddb.com.
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* Changelist *
Previous Version : Release 1.0
Changes made:
- Corrected secret on Map01.
- Corrected Arachnotron placement on Map05.
- Ammo added to Map03 and Map05.
- Added dem new secret levels.
Some bugs on Map 3:
1) One of the secret walls after getting the BFG can't be opened for some reason.
2) The bridge that you have to raise to proceed to the normal exit is inexplicably raised when you flip the switch at the secret area where you get the BFG.
I'm still figuring out how to access the other secrets of Map 3.
1. I believe that you're referring to the ceiling/door in the Apartment-Complex-Building-Stucco thing on the Southwest corner of the map. The reason why you can't open that is likely due to the really funky lighting I did with the sectors; where there's a sector that just barely grazes the linedef for the ceiling/door. This probably interferes with opening the door, but I'm not really going to change that.
2. The bridge is supposed to be raised when you hit the switch in the BFG room. That's what the switch does; it skips having to go in the Grey-Brick-Switch building to slowly raise the bridge; rather, the switch in the BFG-room raises it at a faster rate, so you can kill the Cyberdemon and open the secret exit.