Strategically Integrated Coalition Of Nations (SICON) Command mod Version 1.4 includes the first 2 missions of the Pluto Campaign and a few modified Kwalasha missions. Skinny units have been added for upcoming Tophet missions.
Copy Starship Trooopers_Data folder into game file path:
\SteamLibrary\steamapps\common\Starship Troopers - Terran Command
Change list:
- Added M8 Ape suit
- Added M9 Chickenhawk suit
- Added Motor Pool Building to spawn APCs
- Added APC Transport
- Added APC with HMG
- Added APC with Flamer
- Added APC with Cannon
- Added Psi Ops Officer
- Added Power Suit Snipers
- Added Uplink towers to call in Airstrikes and Reinforcements around them, at random
- Added Laser Turrets and Laser Emplacements
- Added Skinny units; Raider, Leader and Warlord
- Reworked abilities system to unlock progressively as unit gains EXP rather than only at level 3.
- Added New abilities:
Rifles - Underslung Grenade Launchers
Engineers - Construction mode can build Laser Turrets, Motor Pool, Fleet Uplink Array
Snipers - Camouflage and Power Suit upgrade
Tactical Officers - Deploy M8/M9 suits
Rockets - Tactical Nuke
Fleet - TAC Strike upgraded to 3 bomber attack
Power Suits - Jump Jets (May cause some crashes still, use sparingly)
Power Rockets - Missile Barrage
Power Heavy - Y-Rack Launcher
Psi Ops - Heightened Awareness, Psychic Warfare, deploy FIB, Deploy Elite Power Suits, Tactical Nuke
- Changed Portraits of some units (changed in resources.assets)
- Changed Power Suit texture to Green rather than Grey (changed in resources.assets)
- (Requires Editor Beta) First 2 Pluto Missions and modified Kwalasha Campaign missions can be loaded by copying 'Scenarios' folder into the following path:
\Documents\my games\Starship Troopers
Uninstall:
Open game properties in Steam.
Click 'Local Files' tab.
Click 'Verify integrity of game files...'
Thanks
Hey man, thanks for the update. Just a quick question, how do i build HMG towers? i can only see the normal turrets( HMG, rocket and grenade) + 2 laser turrets.
I missed a noPurchase trait on the MG_Tower. I've reuploaded the files, give it a try now.
Hey thanks man. Again thanks for the awesome work! Really makes some of the missions eaiser especially on higher difficulties. not sure if its a bug or im just missing it but i dont these units (Psi Ops Officer ) if possible could you add a vid on youtube on how to get it? And supply pads (to build structures) are destroyable by the enemy.
Also, like the motor pool, would u be considering in the future to add a structure similar to maybe build the chicken and ape suits?
Cheers!
I noticed the same thing with the delivery pads. I was doing some testing with them and forgot to revert them. v1.5 will be out in the next day or so with it fixed and some cool engineer fun.
I can add in a Marauder Suit Station too.
The Psi Ops Officer doesn't spawn from anywhere yet. You can add him into the missions using the scenario editor or spawn him using the console command:
Spawn Psychic_Officer
Unity error at the startup...
Is the error when you start the game or errors when loading into a mission? Please try verifying your game files, I just downloaded the files off this site and it is working for me.
It crashes consistently when starting up the game, even after verifying the files and re-installing the mod it kept doing so. Strangely, the scenarios worked just fine.
Hello, I like what you've done with the mod, makes the game a hell of a lot better
But as the guest said, the game crashes when I start it up, Unity error
When I start the game
Ok, the issue is that you need to be using the Open Beta version of the game. This is because of the modified resources.assets was complied using that version of the game (v2.1.4).
Alternatively, you can open delete the resources.assets file from the mod folder before you copy them over. This will only remove the reskin of the powersuit infantry.
Ah, ok, I'll give it a shot, to see if the mod works in Open Beta
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The model of M9 Chickensuit always turn guns to the air
That was a design choice to make it look more like the actual M9 Chickenhawk model. This is till we can import new 3D models into the game to replace it.
Tactical Officer and Fleet Liaision can be dropped more than one per map
Yes, this is an issue with the base game. The trait "singleton" doesn't work, all it does is highlight it as red however you can still deploy multiple of the unit. I'll probably remove the trait and leave it up to the player to decide.
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