Description

Main changes: All Monte Cassino Depots Updated! Economy: HQ/admin income from $20/min to $25/min (hq from $1/3s to $5/12s, depots spawn +1truck) Depots from $50 to $60 Price changes for several units and some buildings. ---- Health regen buffed by 25% Forest damage multiplier from .5 to .6 Forest recon cover bonus from 350m to 300m and all ground recons -50m range Bomber damage to HQs should be fixed and para planes turn radius halved

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RSCBM 0.92S
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Guest
Guest - - 690,609 comments

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yarberryjo
yarberryjo - - 3 comments

Amazing Work :D, Cannot wait for Version 1.0

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ct_center
ct_center - - 36 comments

just to ask, how did you add/alter the depots? would his work in the case of other objects?

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SuperCrumpets Author
SuperCrumpets - - 105 comments Reply Good karma+1 vote
ct_center
ct_center - - 36 comments

at what point/step?

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SuperCrumpets Author
SuperCrumpets - - 105 comments

around 4 but you need to understand all of them.

basically once you extract the maps .scenario file and turn it into a .dat you can use the mod suite to import it and replace another file with it which lets you mod it. then you do your changes, save it and export it again and add it to the rest of the original .scenario file

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ct_center
ct_center - - 36 comments

do you know if there's a way to remove a unit from being able to be built?

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SuperCrumpets Author
SuperCrumpets - - 105 comments

yeah every unit has a list of what gamemode/year it can be built in going from 45-42-39-total war-nuke mode. Its called "showinmenu" and its in the same place as all other stats so class 302 304 and 309

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ct_center
ct_center - - 36 comments

yeh ive done it already as you ma have seen from the limitations mod

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ct_center
ct_center - - 36 comments

sorry, but just as another thought, would it be possible to get the map data from a game save and then put that into a game which will be played from the start. so could you set a game save as a map in battles?

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SuperCrumpets Author
SuperCrumpets - - 105 comments

nope

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Anna0412
Anna0412 - - 16 comments

What changes

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ct_center
ct_center - - 36 comments

could you please inform me how to change the amount of $$$ in a depot aswell as how mnay trucks come from a depot? thanks! i want to do this as 225 in a depot goes way too quickly.

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SuperCrumpets Author
SuperCrumpets - - 105 comments

its near the bottom of gdconstanteoriginal/atomic

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ct_center
ct_center - - 36 comments

can i please know what they are called directly? thanks!

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SuperCrumpets Author
SuperCrumpets - - 105 comments

its the ones between 174-182

in order:
Time between money for admin/HQ
amount of money for admin/hq

money per truck
trucks per convoy

time between convoys
spawn timers for trucks in covoy

and 182 is start money for all gamemodes except nukemode which is in gdconstanteatomic

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coolcolt57
coolcolt57 - - 55 comments

Does this mod work in campaign as well???

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SuperCrumpets Author
SuperCrumpets - - 105 comments

of course, just use the vanilla map file

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Guest
Guest - - 690,609 comments

Is this mod still being updated? I hope it is, as multiplayer is dying and the vanilla AI stinks.

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SuperCrumpets Author
SuperCrumpets - - 105 comments

yeah just not often, i have a wip 093 here Mediafire.com

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ComradeKommodore1775
ComradeKommodore1775 - - 17 comments

Could we possibly get a version of this mod that combines with the disable unit mod? Like disabling Arty or Airplanes?

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shadowbanger
shadowbanger - - 2 comments

I cant start the game i dont get a HQ neither do my bots why is that?

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