Main changes: All Monte Cassino Depots Updated! Economy: HQ/admin income from $20/min to $25/min (hq from $1/3s to $5/12s, depots spawn +1truck) Depots from $50 to $60 Price changes for several units and some buildings. ---- Health regen buffed by 25% Forest damage multiplier from .5 to .6 Forest recon cover bonus from 350m to 300m and all ground recons -50m range Bomber damage to HQs should be fixed and para planes turn radius halved
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Amazing Work :D, Cannot wait for Version 1.0
just to ask, how did you add/alter the depots? would his work in the case of other objects?
read this:
Forums.eugensystems.com
at what point/step?
around 4 but you need to understand all of them.
basically once you extract the maps .scenario file and turn it into a .dat you can use the mod suite to import it and replace another file with it which lets you mod it. then you do your changes, save it and export it again and add it to the rest of the original .scenario file
do you know if there's a way to remove a unit from being able to be built?
yeah every unit has a list of what gamemode/year it can be built in going from 45-42-39-total war-nuke mode. Its called "showinmenu" and its in the same place as all other stats so class 302 304 and 309
yeh ive done it already as you ma have seen from the limitations mod
sorry, but just as another thought, would it be possible to get the map data from a game save and then put that into a game which will be played from the start. so could you set a game save as a map in battles?
nope
What changes
could you please inform me how to change the amount of $$$ in a depot aswell as how mnay trucks come from a depot? thanks! i want to do this as 225 in a depot goes way too quickly.
its near the bottom of gdconstanteoriginal/atomic
can i please know what they are called directly? thanks!
its the ones between 174-182
in order:
Time between money for admin/HQ
amount of money for admin/hq
money per truck
trucks per convoy
time between convoys
spawn timers for trucks in covoy
and 182 is start money for all gamemodes except nukemode which is in gdconstanteatomic
Does this mod work in campaign as well???
of course, just use the vanilla map file
Is this mod still being updated? I hope it is, as multiplayer is dying and the vanilla AI stinks.
yeah just not often, i have a wip 093 here Mediafire.com
Could we possibly get a version of this mod that combines with the disable unit mod? Like disabling Arty or Airplanes?
I cant start the game i dont get a HQ neither do my bots why is that?