Contains MSH files used in creating SWBF2 versions of Renegade and Elite Squadron maps. Where possible I used SWBF3 textures and models in place of the PSP models. Some models could not be extracted using the tools I had, so they still have PSP models. Most did not have a SWBF3 counterpart. To that end no models have normal/bump/specular maps. Lastly, some things were purposely left out to ensure nobody was trying to compete with the SWBF3 Legacy team, or my own maps, and/or because I did not have permission from another person who helped.
Renegade/Elite Squadron Prop Pack (for modders)
Lucasarts/Lucasfilm/Disney Producing, publishing and support of series
Rebellion Renegade/Elite Squadron content
Free Radical Battlefront 3 content
SWBF3 Legacy team assisting with textures (all textures had been extracted, but not organized so I used SWBF3 Legacy named textures)
Various users Testing
Ultimate Unwrap 3D
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What software can I use to open the .msh files? Thank you in advance
Do you want to view them or convert them? SWBFViewer can let you see what they look like. Use the SWBF Mod Tools to actually use them in the level editor
Thanks for the reply! Would I use SWBFViewer if I also wanted to convert them to a OBJ?
I'm not sure that there's a free app that will convert to OBJ. We use Softimage XSI to work on models, but the free version does not export to other formats.