Description

Significant balance changes to infantry and tanks to discourage tank rushing. Infantry in general have been reduced in speed to make transporting infantry viable. Most infantry received substantial firepower upgrade to compensate for the loss of mobility. It's better to build a force with variety, as everything will have a hard counter. One new basic infantry: Conscript. This will be the last patch for a while.

Preview
Red Alert - Able Archer Version 1.4
Comments
Marktoon
Marktoon - - 15 comments

Hello sir, great mod which you create, but all that about the patches is very confusing.
It seems I don't need the original mod and the patches are actually full versions of your mod.
Anyway thanks for the mod, I really liked it and it makes the old Red Alert more entertaining.

The google translator makes my comment look not as formal as I would like.

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Sadukar09 Author
Sadukar09 - - 16 comments

You're right.

I changed the name to Version so people don't get confused.

The mod is very simple, and making each update as full version makes everything easier.

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Battleship0003
Battleship0003 - - 270 comments

Why won't this work in skirmish mode for the CNC.Net version?

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Sadukar09 Author
Sadukar09 - - 16 comments

Sorry for the late reply. You have to run the RA95.exe inside the game's installation folder.

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simon1812
simon1812 - - 412 comments

so do I need to own the original game? can I get by with OpenRa version? Im not a tech guy so I dont know.

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Sadukar09 Author
Sadukar09 - - 16 comments

You need the C&CNet; version.

Cncnet.org

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(-PuKI-)
(-PuKI-) - - 14 comments

any step by step guides to install?

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Sadukar09 Author
Sadukar09 - - 16 comments

It's part of the readme file.

Installation:

C&C Red Alert Able Archer is confirmed to work with C&C The First Decade with TFD 1.03 rev4, and the freeware version by CNCNet.
Red Alert's version should be 3.03.

It may work with other versions of the game, but may encounter bugs.

**Remember to backup your copy of Red Alert before copying Able Archer over to your installation.**

-Simply copy and paste all of the files in this folder into your Red Alert directory.
-If you are using C&C The First Decade v1.03 rev4's installation of Red Alert, copy the files from Red Alert - Able Archer TFD to your Red Alert folder.
-If you are using CNCNet's installation of Red Alert, copy the files from Red Alert - Able Archer CNCNet to your Red Alert folder.

In case you are wondering why, TFD's installation doesn't accept expand4.mix.

Known bugs:
-Game crashes when loading more than one save game per .exe instance. Save often. If you need to load another save, exit the game and reload.
-Structures sometimes will need to be hit multiple times to destroy.
-Transport Helicopters will attempt to leave the map when Spetsnaz board them. This is hard coded. Simply order the helicopter to stay behind.
-Soviet mission 3, the enemy spy will get stuck at the first house and not fire on your troops. If you kill him, you win. This is a lucky break for you. If the spy actually fired like he's supposed to, you'd be in trouble.
-Soviet mission 14 - Good luck. If you're the first person to beat it on Hard and record it all, I'll send you $10.

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