Current version of mod containts only rebalance changes.
---------- Global changes, on which some other changes in the mod depend. ----------
Damage received by all buildings and units is increased by 1.5 times.
Reduced the stock of resources in the mine from 30,000 to 20,000. Ore collectors collect $ 500 from mines, instead of $ 250. Depleted Ore Mines bring in $ 50 instead of $ 60.
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-------------------- THE USSR --------------------
"Grinder treads" protocol - now also increases the movement speed of all tracked vehicles of the USSR.
"Terror Drone Surprise" protocol - now also enhances Stasis ray Terror drone
Outpost (Deployed "Sputnik") - increased health. Once deployed, one repairman drone spawns.
War Bear - Health increased by 1.5 times.
Conscript - increased health. Damage changed. The preparation time was increased to 5s., And the price to 125. Damage to vehicles was reduced by 20% from AK47.
Flak trooper - The rate of fire of the AA cannon has been increased.
Natasha - instead of laser target designation, destroys armored vehicles with a sniper rifle.
"Sputnik" - increased health and movement speed from 50 to 60 units. Reduced production time from 20s. up to 10s.
Terror drone - increased health. Stasis ray now only greatly slows down enemy armored vehicles, but at the same time lowers the rate of fire of the combat vehicle. Stasis ray is enhanced by the "Terror Drone Surprise" protocol. Increased attack speed by 2 times and reduced damage in the same way. Upon reaching the rank of veteran, he will arm himself with the strongest Stasis ray, regardless of protocol.
Hammer tank - upon gaining the rank of a hero, Leech-Beam slows down the target's movement speed.
V-4 Rocket Launcher - Increased the explosion radius of the Precision warhead. The multi-warheads have reduced spread, but also increased the number of cassettes. Cost increased from 1200 to 1400.
Apocalypse tank - shoots both guns at the same time when gaining the rank of veteran.
Stingray - the attack range of the main gun has been increased from 125 to 150 (For reference: almost all tanks and infantry have a range of 150 units)
Dreadnought - The explosion radius of a conventional warhead has been increased.
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-------------------- Alliance --------------------
Multigunner Turret - Now fires volleys of 3 rockets with an increased reload time to maintain damage per second.
Attack dog - Increased health by almost 1.5 times. Increased movement speed. Reduced price to 150.
Peacekeeper - This ability now has a 1s cooldown. Reduced damage to vehicles by 25%.
Rocket Launcher - The rate of fire has been decreased in the main mode.
Guardian tank - the target designator improved by the "High Technologies" protocol increases the damage by 75%, instead of 100%. The beam deals small damage to the infantry, burning them. The damage is significantly increased when you get the rank of the hero. Upon gaining the rank of a hero, the effect of the beam is increased. Fixed a bug where the effects of an improved beam with the "High Tech" protocol and an unimproved beam would stack.
Athena Cannon - Increased the cooldown of the ability from 20s. up to 35s.
Mirage tank - increased the attack range when gaining the rank of veteran.
Cryocopter - instead of reducing it, now applies an ice shield, which reduces the speed of movement and reloading, but significantly reduces the damage taken. The effect is enhanced with the "High technology" protocol. Freezing has become smoother.
Aircraft carrier - the duration of the EMP missile has been reduced by about 2 times.
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-------------------- Empire --------------------
Imperial MCV - Possible construction phase up to 5
Dojo - The first upgrade only requires a power plant instead of an ore refinery.
Imperial Warrior- Reduced damage to vehicles by 15%.
Rocket Angel - Health reduced. In general, the damage has been reduced. The paralyzing beam deals minor damage to infantry, but is now unable to immobilize the MSC. Increased flight speed from 100 to 125. Reduced price to 800. Now a T2 unit.
Tengu - health reduced. Price reduced to 700.
Tsunami - got the "first shot right". Always shoots first in comparison with other main tanks. The turret traverse speed has been increased. Increased damage to T3 units when gaining hero rank
King Oni - when gaining the rank of veteran, does not require preparation before firing.
Sea-Wing - With the "Adnvanced Rocket Pods" protocol, it is capable of shooting underwater at an extremely reduced rate of fire.
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-------------------- All factions --------------------
All ore collectors are produced 5 seconds faster in the war factory / shipyard.
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Reading....
Hmm interesting