This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
The Core files for running Realms Forgotten. Please unzipp them inside you MountandBalde 2: Bannerlord/modules located inside your C:/windows programs/steam/steampps/bannerlord/modules. Check load order in the mod description. This mod requires Harmony.
The Mod covered a lot of ground already but much is still to be done. What you will find here so far
Current Factions
The Realms of Men - Survival of the first cataclism, the first men arrived after hundreds of years in exodus. Focus: infantry
The City states of Athas - slave warriors, desert tribesmen, decayed gladiators. Focus - skirmishers and heavy infantry
The Elvean - The first inhabitants, guardians of the First tree, inhabitants of the forests. Focus -Archers
The Dreadrealms - The Undead lived under the ice since immemorial times. know they are awake. Focus - undead infantry, monsters.
The Nasoria - survivors of many wars, a mixed of cultures coming from the east. Focus - cavalry
The All Khuur - People of the Steepe, joined together to defend their land. Focus - Horse Archer
Known smaller issues
Realms Forgotten is a solo project, and had taken tons of works and hours without sleep. I apologise for the issues that can be found, thats why we are at a beta test version. Some of the issues are
. vegetation layer of main map would shows up only after first fight.
. some armors or/items can be clipping
. Some items on inventory can be missing, even if their names can be read.
. Some caravans or npcs can be stuck without finding their path (i have seen some but not many.
. In case you hover your mouse over a location and it doesnt seem avaiable, move slightly beside and it will be possible to travel.
. Some factions banners use the mod CCs banners, found in nexus mod.
Realms Forgotten is a solo project, but it is never the result of one single person. I want to thank the whole mod community and the suport i receive at the Mount and Blade Modding Channel. Without their help, their time and comitment to the mod philosophy, i would have give up a long time ago. Special thanks to Anian, Cephas, Saiistaken, Chase K, Carolina Warlord, Foozle Macdoozle, NPC 99, Order of Power, Hunharibo, Ranoufl, Bartotzko, Meatbeater, Heragoga, Scorilo, Alexander Drakos, Lemmy, Clayton Bigsby, Ramsay, Ragnar Hrodgarson, Major Roy, King Kilo, Hayster Modelling, King of the North and all the incredible modders out there.
Thank you Tale World for sharing that amazing game and modding tools.
Some items goes to credit:
Cephas and actualanian with their magic code. Without them it would not be so cool!
Ramsay and his amazing assets.
Dark Knight by Nick Scott is licensed under Creative Commons Attribution
Medieval mace, shield and helmet. by sheffrator is licensed under Creative Commons Attribution
Binh viet by Vu.Quang is licensed under Creative Commons Attribution
And there are many artists who contributed but the list is too big to name them all here.
The Mod projects itself in a development era that resemble the 800 bc to 1170 bc of our time, but do not restrain to it or only medieval concepts. It is a fantasy mod, and uses it´s poetical license to interfere with certain accuracies. Aestetic coerence is very important, that cultures in diferent stages of development do not look like simple patches of diferent Eras mixed together, but that coexist in the same time and space. This mod wants to be a story told by a collective of people, to achieve an unexpected end.
Join Us. at discord:
Realms Forgotten - Mod Version compablity - 1.0.1
Discord.gg
I decided to split the mod in diferent folders so the players are able to use only the map if they want, or only the troops, etc.
The following order is necessary to avoid conflicts:
Harmony - load BEFORE native files
1. RF_ Map
2. Custom Spawns
3. RF_Core
4. RF_ core II
5. RF_Core_III
6, CCs banners mod (for some factions that use some of the banners present on this mod)
mounters.xml is missing!
Thank you, i just reuploaded. please check it again and let me know.
what version of the game is needed for this mod?
Is it just me messing up the setup, or are zombie raider chiefs unarmed with a shield?
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