Description

Realistic Earth 3.0 version released!: 1- Keeps all bodies and blood on the map for 5 minutes 2- The size of the humans has been reduced to obtain a major realism in the scale of the game! 3- The footsteps and tracks of the units do not vanish so quickly, to increase furthermore the realism of Empire Earth II. 4- 100% compatible with The Art of Supremacy expansion. 5- Vehicles, animals and projectiles re-scaled. Requeriments: Empire Earth II/Empire Earth II: The Art of Supremacy. Installation: Put "db", "EE2X_db" folders and "config.cfg", "config_EE2X.cfg" files in your Empire Earth II/Empire Earth II: The Art of Supremacy root folder and have fun!. Regards, Delek. 3.0 FIXES: 1. Heroes, Leaders, some vehicles and naval units re-scaled.

Preview
Realistic Earth 3.0b (Compatible with expansion)
Comments
_Delek_ Author
_Delek_ - - 51 comments

I think this is the Final version, all bugs has been fixed.

Regards,
Delek.

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Victor1703
Victor1703 - - 3 comments

An appreciation to the creator. I just want to add that there are several units that maybe you must have forgotten to rescale. I haven't test all the ages, but for me I have found the Anti-Aircraft (Modern Age) unis is very huge. Could you please check all the units again? Thank you so much!

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R_Socialist_Media
R_Socialist_Media - - 11 comments

Yes, great mod. But why are the AA units so large? The AA units are to large scaled why? It is totally unrealistic, an infantry unit in the digital age is as big as one wheel of a Humvee AA unit!

The scaling of other units is great, only I hate to see those large AA units on the field. You should resclale those AA units back to their normal scale.

I mean just look at the Atomic era AA unit ( the AA M3 Half-Track ) it is just to big.

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_Delek_ Author
_Delek_ - - 51 comments

Can you give me a list with all the AA/units that are big for the rescale process?.

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Marku
Marku - - 27 comments

awesome mod :-)

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_Delek_ Author
_Delek_ - - 51 comments

Thanks!!.

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Marku
Marku - - 27 comments

any chance you would make this mod for EE1? regarded by some as better than EE2

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_Delek_ Author
_Delek_ - - 51 comments

Mmm, maybe. :)

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Zeroth24
Zeroth24 - - 1 comments

it says insert disk what should i do?

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Guest
Guest - - 687,512 comments

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Draguz
Draguz - - 35 comments

Hm... You should look at the size of the airplanes. They are too much small. I hope this mod isn't dead. I'll aks you. Could you please check some units size and make another release?

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Guest
Guest - - 687,512 comments

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Trillion
Trillion - - 10 comments

Really nice mod. It always bothered me that the units are as big as the buildings.
But this mod makes it even more terrible. I deintalled it again because I think the units are even worse now.
> The humans were too big - now they are just right
> The vehicles were just right - now they are too big
> The ships were waaay too small - now most of them are okay, some should be smaller in relation to the size of the other ships... like fishing boats who have the size of a destroyer.
Sadly the ships now lack in moving and attacking. I guess the path-system was not made for such big vehicles.

Due to this I really like the old system.
So mission accomplished anyway ^^

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kylie#83
kylie#83 - - 2 comments

I love the mod, all are good except for:
The size of the AA units,
The size of the fishing boat and;
The size of airplanes.

Can you re-scale them?

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Guest
Guest - - 687,512 comments

If you want to reduce the anti-aircraft guns, you should in file config_EE2X.cfg change string: g_VehicleScale = 0.2 //0.1 on string g_VehicleScale = 0.1 //0.1. Also, you may reduced president Hammer unit, in file EE2X_DB/Units/american_campaign_units in section AMERICAN 8 - PRESIDENTIAL HUMMVEE change: ForceScale = 0.13 on: ForceScale = 0.1. Sory for my bad English)

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