Realistic Driving mod version 2.0 features new driving physics for 311 vehicles in GTA V. Physics definitions for each individual vehicle have been created one-by-one from scratch. Development took 20 months, 1300 hours. Tire grip and basic handling characteristics for each vehicle are as realistic as possible within the limitations of GTA V physics and AI. Each car's performance (acceleration curve, top speed, braking, cornering) matches its real life counterpart with high accuracy (deviation is less than 3% in most cases) ===== What's new in version 2.0: 189 new vehicle handlings created from scratch, reworked properties for all driveable surfaces, more realistic effect of weather on surfaces, introduction of proper downforce, introduction of non-ABS cars, more realistic suspension settings, support for all recent DLCs up to Import/Export. Introduction of a completely new, alternative version of this mod: Scaled Topspeed. It features a subtle speed governor and subtle brake assist.

Realistic Driving V, version 2.0

Will you be adding "realistic damage version" to 2.0?

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