A uniquely styled RPG, set in a modern day, magically charged world filled with new friends, adventures, mystery, even death.
WASD to move
Right Click - Check things / Talk to people / most everything else
Left Click - Advance text box
Beginning of Rathe: Shard Incident: In 20XX, astronomers discover a meteor heading straight for Atla. The governments of Atla stand together and create a plan to destroy the meteor. That year, the human race executes their plan to destroy the massive meteor. Using multiple specialized warheads aimed at specific spots, Atla makes its last stand... Each nuke hits its target perfectly, but the gigantic meteor was not made of rock and ice as predicted. It was made of a strange crystal that shattered into billions and billions of pieces, most pieces were no bigger than a grain of rice. However, 9 very large meteor pieces remain and the shattered crystal cloud slowly drifted into the planets gravitational pull...
Atla is a planet much like Earth today when the initial shard incident occured; modern society is mostly lost, but new forms of our technology are developed based on the elemental properties of the crystal shards. Vehicles powered by different elements allow the human race to travel their war ruined homes to safe zones half a world away.
Native to Atla, Humans have adapted to the changes on their planet caused by the shard incident. Human society now survives in small villages and towns; large cities were lost during the great war. Two different human types exist.
Clean humans, those whose bloodline has never come into contact with a shard, though some have come to show a few psychic abilities most humans still rely on firearms and advanced technology to protect themselves.
Super humans are those who have come into contact with a shard(or children of those who have come into contact), their DNA reacted differently causing them to grow strong powers without mutation when they came into contact with a crystal shard.
Mutants are humans who have been cursed by the shards. Although they are still slightly intelligent, mutants have endured large transformations ranging from large flesh growths to tentacle and claw development. Mutant society hates all Humans and Tsu'rani and resembles the social structure of a hive.
When the great crystals struck Atla, two gateways eventually opened, one was the path to the Holy realm of angelics, the Tsu'rani. When the gate opened the Tsu'rani heard the call for help by the humans, however there was a price, those Tsu'rani who stepped through the portal could not return and any humans who tried to cross into their lands would be attacked and killed. The Tsu'rani like to keep their realm free of the destructive hands of the Humans and so they are very strict in the upholding of their rules.
Originally from the demonic realm, Demons came to Atla when the gate was opened during a major battle between Humans and Mutants. Losing their full power, Demons are forced to create chaos and absorb it in order to grow stronger. Being able to shape shift, most Demons live within human society, although mostly they stay secluded to the slums and darker parts of the cities and rarely venture to tiny villages where detection can be a high risk.
When the giant crystal meteor was shattered there were 9 large chunks remaining. These chunks crashed into the planet and forever gifted the planet with elemental energies: Ice, Water, Fire, Bolt, Earth, Wind, Plasma, Dark and Light. Each element has its own strengths and weaknesses against the other elements.
he continent of Shen is where the player first begins their adventure. The small island continent is known as a Mutant free zone thanks to the royal military based out of the capital city Zene. However the wild zones between remaining villages are still overrun with dangerous wild life so regular camping trips are not recommended.
Combat in Rathe is free flowing with real time tactical mechanics. Different classes have different abilities and purposes during battle. Enemies and bosses have their own abilities as well as access to most of the elemental magic in the game.
Attacking: Every hero has a basic weapon attack with different ranges and effects. Equipment can be found from shops, chests, monster drops and hidden map locations.
Moving: Every battle actor can move around the battlefield as long as they have enough AP to be moving. Standing still regenerates AP faster than moving around.
Skills/Magic: Characters can use special skills and magic spells to blast opponents or assist allies using MP and AP for the abilities.
Battle Victory comes when the player has commanded their heroes and defeated all the enemies on the battlefield. Defeat comes when all heroes have been killed, ...even on the overworld... and if all heroes die, it's GAME OVER and you must reload from the last point you saved. A status summary, Gold and an Item Chest(Shell game) await the player at the end of each victorious battle.
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