Thanks! Glad you like it. I actually intentionally left out the manual reload. There are certain things I avoid in the name of keeping it "Doom". I mean, you still do reload, it's just not on you to press a button. On the other hand, I could perhaps make an alternate version that includes it. Let's see what I can do.
I don't think there are many people who like reload at all. Let alone forced reload (with a minimod like this you can expect people to use the other weapon on default/no reload) So my advice is to either remove the reload, or make it a key. I'd prefer the latter.
It could be a bit. Work and other mods, etc. are eating up my time, but it would be a valuable thing to learn. I do find it odd what you're telling me about people's preferences. It seems like everybody loves the Super Shotgun.
The reloading of the SSG is more like a firerate circle rather than a forced reload. Not any different to the pump shotgun, just with higher delay between shots.
Now we are talking. Great mod.
The manual reload doesn't work though. Can you fix that?
Thanks! Glad you like it. I actually intentionally left out the manual reload. There are certain things I avoid in the name of keeping it "Doom". I mean, you still do reload, it's just not on you to press a button. On the other hand, I could perhaps make an alternate version that includes it. Let's see what I can do.
I don't think there are many people who like reload at all. Let alone forced reload (with a minimod like this you can expect people to use the other weapon on default/no reload) So my advice is to either remove the reload, or make it a key. I'd prefer the latter.
It could be a bit. Work and other mods, etc. are eating up my time, but it would be a valuable thing to learn. I do find it odd what you're telling me about people's preferences. It seems like everybody loves the Super Shotgun.
The reloading of the SSG is more like a firerate circle rather than a forced reload. Not any different to the pump shotgun, just with higher delay between shots.