Description

New version 4.2 is available. As before, this version contains many bug fixes and balance changes. Also, the new version includes all the developments shown in the video and pictures for the mod at the time the current version was released. I hope you will like it.

Preview
RA3 Epic War 4.2
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waingro666
waingro666 - - 30 comments

Thank you sir.

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PERVERT Author
PERVERT - - 915 comments

I'm glad you like this mod.

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Guest
Guest - - 690,902 comments

друг крутой мод.извини но версия 1.8 лучшее что ты смог сделать

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Guest
Guest - - 690,902 comments

How do you install this mod

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PERVERT Author
PERVERT - - 915 comments

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cosmic25
cosmic25 - - 22 comments

Maybe unpopular opinion, but please remove giga fortresses from being built at war factories. They ruin every game because they attack constantly from long distance from every angle and not many defenses can reach them. It's much better when they're only deployed on sea maps.

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PERVERT Author
PERVERT - - 915 comments

I will think about it

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cosmic25
cosmic25 - - 22 comments

Thanks, the gameplay was much better before and felt more balanced, I think this is the reason they first made giga fortress for sea only. Otherwise it's just a game of constantly trying to defend against them even though nothing is powerful enough or has the same firing range (also when you send AA aircraft they just destroy them by moving through them, so they're almost unstoppable, also making it feel unbalanced) and money runs out very fast.

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Guest
Guest - - 690,902 comments

Could you also post source code please?

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PERVERT Author
PERVERT - - 915 comments

I want to do this after the mod is complete.

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Ctreila13
Ctreila13 - - 1 comments

Hello Dear author!

Sorry for the question, I'm trying to compile your wonderful mod locally with ra3 mod sdk (I want to understand how this is done in order to try to create something of my own), but I constantly get such warnings for any version of the source code:

Warning: Unknown asset 'W3DAnimation:SUScientist_RUNA' referenced from 'GameObject:SovietChiefEngineer' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\sovietchiefengineer\sovietchiefengineer.xml'

Warning: Unknown asset 'W3DAnimation:JUMechaKing_TRNR' referenced from 'GameObject:JapanMechaKing22' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\japanmechaking\gameobject.xml'

Warning: Unknown asset 'W3DAnimation:JUMechaKing_Torso_AIDA' referenced from 'GameObject:JapanMechaKing22' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\japanmechaking\gameobject.xml'

Warning: Unknown asset 'Texture:NUMarine1' referenced from 'GameObject:AlliedMarine1' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\alliedmarine1\alliedmarine1.xml'

Maybe I didn't specify the correct path to the resources somewhere? Could you please suggest what I'm doing wrong?

P.S. RA3 Upheaval source code compiles without problems and works in game

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PERVERT Author
PERVERT - - 915 comments

I was also worried about these numerous warnings, however, after building the mod worked fine. Now I just ignore it.

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cosmic25
cosmic25 - - 22 comments

Bring back Holdout Keep map please, it seems to disappear when I use this mod, not on any others though.

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Guest
Guest - - 690,902 comments

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