Note: I decided to forgo Ver. 1.0 because some new mechanics are only complete in this version. Have fun! The author of this mod, Lengyue, expresses that this mod is by no means for commercial use. All rights belong to EA Games. Please only donate when you really want to express gratitude.
Changelog:
Global Data :
-A higher camera position and a closer zoom-in.
-$500,000 initial funds supported, $50,000 as default initial fund.
-All Base Defense can gain veterancy.
-Allied Mirage Tank/Prism Tower*s main weapon, Soviet Tesla and Toxic weapon now all can instant-kill frozen units/structures.
-Allied Cryocopter, Soviet Twinblade, Soviet Kirov Airship now spawn-in above Airfield.
-Only 1 single Hi-Tech Structure is allowed to build now.
-Time Bomb now can be sucked into space by Magnetic Satellite.
-More player colors are now available.
-All units will be granted an extra 5% moving speed after each veterancy level up.
Bug Fixs:
-Ordering a Wall Piece/Grinder Crane/deployed Outpost vehicle in a team to move will no longer lead to game crash.
-Assault Destroyer & Athena Cannon*s Special Ability visual effect now can be displayed correctly while under Iron Curtain.
-Allied Destroyer & Allied Athena Cannon now can use their Special Ability while under Soviet Terror Drone's Paralyze Laser.
-Allied Aircraft Carrier can launch its drones to attack after shot by Soviet Terror Drone*s Paralyze Laser.
-Empire Emperor Mecha now can be captured by engineers after being sniped.
-Terror Drone's paralyze effect will stop immediately once the Drone is ordered to attack a new target. i.e. No on can use downed units to block War Factory doors.
-Fix the problem that Tesla Trooper firing from his face.
Allied Data Change List:
-Allied Peacekeeper now can be granted High Tech Upgrade, his shotgun
can only turn over enemy infantries after High Tech Upgraded.
-Allied Multi-gunner can garrison Friendly Terror Drone and use Paralyze Laser.
-Allied Mirage Tank*s main weapon attack range raised from 125/150 to 150/175 (Before
Veteran / After Heroic), scatter radius increased 100%。
-Allied Athena Cannon now has a new weapon.
-Allied Dolphin now set as submarine type, its Jump ability now cause damage to
enemy infantries in water.
-Allied Hydrofoil*s main weapon now use clip system with 10 bullets; reload time is 1 second.
-Allied Vindicator now can drop bombs immediately after being built.
-Allied Apollo Fighter*s weapon attack range decreased form 200 to 175, firing speed
increased 50%; gains bullet effect and 50% ammo amount increase after heroic.
-Allied Century Bomber now fire missiles instead of drop bombs, attack range 225, same
damage amount per Missile as original bomb does.
-Allied Assault Destroyer*s Special Ability, Magnetic Armor, can be created on target AND itself on the same time; ability reload time is 45 seconds, Magnetic Armor on target lasts for 15 seconds, while its own lasts for 30 seconds.
-Allied Aircraft Carrier*s attack drones now can attack air and change target after take off and offer 200 exp. to attacker once being destroyed; add an radius cursor for Special Ability for easy targeting, EMP Cruise Missile now cause some same damage amount as Soviet Dreadnought*ssingle missile; added particle system for EMP effect.
-Allied Outpost now can build allied structures.
After initial deployment: Powerplant, Barracks, Refinery, Tech Structure, Wall,
Multi-gunner Turret
After Purchasing Allied Tech 1:War Factory, Prism Tower, Naval Yard, Air Base
Allied Tech 2: Defense Bureau, Chronosphere
Empire Data Change List:
-After unlocking Honorable Discharge, Imperial Warriors now can attack structures with their Special Ability. Also, the ability now lasts 30 seconds.
-Empire Dojo can train Archer Maidens now.
-Yuriko*s Training cost increased by 10%. Her Special Ability now can paralyze Structures for 5s/7.5s (before heroic/after heroic), she can't crash T3 air units anymore, instead cause a 4% damage of max health per 0.1 second (just like her normal weapon against infantry).
-Empire Wave Force Artillery now own a new weapon logic, it will attack target continually and gain a new laser effect. Special Ability changed into Attack Order, brings 75 damage to self and friendly units in range 300; all units in AOE gains 200% more firepower but with speed decrease 50% and armor decrease 25%.
-Tengu (Jet mode) firing speed increased by 100%, damage per shot increased 8.7%.
-
All Shogun Battleships will be accompanied by AI-controlled Navy Tengu units for air defense. Defender Tengus' attack range 250 (1/3 of main weapon attack range)
Shogun's Main Weapon now fire double projectiles with new visual effects; projectile speed increased 33.33%, damage decreased 50%.
-Psionic Decimator blasts now compress units before exploding, like a mix between Yuriko and Vacuum Imploder blasts.
Soviet Data Change List:
-After unlocking Mass Production, a Soviet player can pay $3000 for each of his or her War Bear to turn into an Ursa Major. The upgraded bear can attack vehicles & structures.
-Soviet Conscript's ADK rifle now has 6 bullets per clip, damage
amount decrease 40%, Molotov Cocktails now have a veteran explosion effect.
-Soviet Barracks now can produce Shadow Team Infiltrators, can use C4 to attack vehicles and fire autopistols against airborne targets when airborne.
-Soviet Terror Drone Melee weapon fire rate increased 50%.
-Soviet vehicles will have an upgrade visual effect (similar to Allied High Tech Upgrade
effect) after unlocking Grinder Treads, and gain a move speed increase of 5%, shroud clearing range increase 25%.
-All Soviet Vehicles, Ships, Submarines ( except Terror Drones and aircraft) now spawn Hijack Drone after Drone Surprise Protocol.
-Hijack Drones spawned from vehicle wrecks will hijack target ( except MCVs ) and cost $1500 per vehicle.
-Soviet Hammer Tank can leech Terror Drone to gain Paralyze Laser and Flamethrower from Flamethrower Sentry Gun.
-Soviet players now can construct Tesla Tank in War Factory. It attacks enemies with ball
lightnings; once a ball hits target it will cause a storm in above area and attack enemies in perimeter with lightning bolts. Its Special Ability is Tesla Nova which spreads electricity around; the initial burst cause no damage, but affected units will activate a Tesla rippling effect. The more units
are affected, the greater damage the ripple will cause. Can be leeched by Hammer Tank.
-Soviet V4 Rocket Launcher*s Rockets in precision mode are now able to fuzzy-track target unit, in "MIRV Mode", quantity of warheads has increased 50%.
-Soviet Mig Fighter*s weapon attack range increased form 200 to 225, Ammo amount
increased 25%, firing speed increased 40%, warhead damage radius increased 275%
-Soviet Dreadnought*s Rockets weapon are now able to fuzzy-track target, and
attack air.
-Soviet Sentry Gun now use a flamethrower with splash damage.
-Soviet Super Reactor has new explosion effect.
-Soviet Tech Lab's building procedure now is more like the Allied type ( to prevent AI from building & canceling over and over ).
-Soviet Outpost now has 5 garrison slots.
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Hmmm... will see... )))))
AWESOME!!!! Keep up the good work!!
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This mod is quite insane. I would cvall it "ra3 unbalanced" :V
However, one can't deny some abilities are quite creative...