Description

This allows you to convert Quake models to Flexmodel format, and was used to create the imps for Siege. It does not preserve skeletal structure, only vertex placement, and is therefore useless for any models that require skeletal animation, such as a player model, but is incredibly useful for certain monster models, and of course skeletal animation can be determined by the mod programmer his/herself when programming the creatures. This also contains the executable's source code.

Preview
Quake Model to FlexModel Converter, aka CONVERT
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