This allows you to convert Quake models to Flexmodel format, and was used to create the imps for Siege. It does not preserve skeletal structure, only vertex placement, and is therefore useless for any models that require skeletal animation, such as a player model, but is incredibly useful for certain monster models, and of course skeletal animation can be determined by the mod programmer his/herself when programming the creatures. This also contains the executable's source code.
Tool created by Green |E|lf. Mirrored here for archival purposes. Note that you should use gwynflex to import custom player models not this. This is only useful for creating custom static models or monster models.
Here is the source code and executable for my "very simple quake2
to heretic2 model converter". In order to convert a model just
type: convert quake2_model_name.md2 heretic2_model_name.fm.
It will create a mode with a fake skin: !skin.m8.
In order to convert skins you will have to resamle the original
ones to 256x256 BEFORE converting them into m8.