This is a preview for 4.0. Its a beta its not final, just what I had until this point decided to release now.
It modifies a couple units. Adds a one shot stinger missile to most infantry units. The guy with the main at launcher can now engage air units. The bradley cfv is now an op heavy mechanized aa unit. Capable of providing the finest in american aa capabilities. It is the sole american aa vehicle. It replaces the chaparal, and american hawk and m113 vulcan in the campaign.The M2a2 bradley is now armed with chaparal missiles. Im planning on improving infantry aa units.
Artillery no longer unrealistically damages armored vehicles. They will panic but not be damaged.
Since campaigns last only a few days I viewed as unrealistic to be able to refit your battlegroups instantly. So refitting is canceled.
Ap levels have been reworked. Weapons will only be able to pierce up to level of armor equals to the ap.
For example a weapon with 3 ap will only pierce and damage armorof level 3, Armor of level 4 and above will be undamaged.
In the next version ap of varying degree will be added to artillery and aa missiles. In short he bigger the weapon the more ap it will have.
As well as some other exciting stuff that im having trouble implementing such as artillery that auto engages its targets (kinda works except its too accurate) and elimination of command units from the game, kinda like Steel Division.
Does the Bradley also replace the Patriot?
I dont think so, I dont remember I'll have to check
Is it a bug?
I can't seem to refit my armies and planes anywhere (ports or airports).
No its intentional forgot to add to description
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Awesome :)