Old version. Patch notes for this version can be found at the description.
I would like to tell you all that, after a very long wait and many promises, PCM II 2.0, the “final version” of PCM II, is finnally out! Besides of fixing all of the bugs that have been reported since the release of 1.9, this is going to the the first update of PCM II which is going to feature a completely new civ: this time, The Navarrese!
The outline of the new Navarrese civilization:
Tech Tree (disabled technologies/units):
Besides of adding a completely new civilization, this update also adds a new “virtual” age: Nomad! When selecting “Nomad” as your starting age, you will start in Dark Age with a Packed Town Center, instead of a “normal” Town Center! Will you just unpack and build up right away, or search for a better place to settle before doing anything else? The choice is in your hands! Thanks to JustTesting1234, from AoKH, for providing the needed code for this feature.
Also, Asian civs have two more mercenary choices in the Imperial Age: Ronins and Arsonists! Thanks to Achesun, from AoKH, for providing the graphics for those units!And, as usual, more details can be found in the Changelog, which is in the readme.
Last but not least, you guys might have noticed that I said that this is the first update of PCM II to feature a new civ. You might be surely wondering now if this means that new civs will come in later patches… And yes, it does! We are not going to stop in the 5 civs mark! Stay tuned ^^
What are you waiting for? Download it! :D