Description

A Recreation of the 2005 Beta of Valve's Portal containing the Nova Prospekt Aesthetic by using leaked assets, maps, and prefabs. Added Features: Added support with Source SDK 2013, and Beta Like Crosshair. Added Testchambers 01-03, 05, 09

Preview
Portal Prospekt Demo Ver. 2 (Outdated)
Comments
Greenyred
Greenyred

Great finally but i did find lots of bugs...in 03 the "orange" portal is appearing but when i shoot the blue one...well tthe blue one is still connected to the last one from the 02 chamber so i cant continue that game...try to fizzle both portals once the player is in the elevator. And the "Portal gun" world view is the original we know not the 2005 one, but ik that there nothing about it but still in a Beta version of this mod...hopefully there will be that fixed and i could try to fix that bugged sprites in the view of the player it annoying during gameplay...well if you want me to fix it i can, but i'm not trying to steal any job or anyone dont worry ;). Still this mod could go great ! Goodluck whoever the team developping this!

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Greenyred
Greenyred

Sry if you see any english errors it because i'm french so...yea...thx if you can understand and have a nice day !

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Fence-Exterminator Author
Fence-Exterminator

Hello, Which exact testchamber do you mean? The one directly after receiving the portalgun? Also if you can find a fix for the floating sprites that would be great, and I would give you credit.

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Greenyred
Greenyred

Yes, i am talking about the chamber right after the room which you get the portal gun and the sprites will be fix as soon as i can ;)

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ScotisHedgehog77
ScotisHedgehog77

It's doing great. Just to let you know, the crosshair around that time would of been cyan and purple, and not blue and orange. You might wanna change the portal gun particles, like the ones that shoot out of the gun, delete the fireballs. backlight problem, again. don't worry, it will still turn out to be a great mod. Love the work.

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Greenyred
Greenyred

Im fixing the sprites bug and super new = the pgun has new anims but the arms got a prob at hospital ( RIP ) but still those anims look way more realistic so as soon as i can i'll give that all and the crosshair well...There was a bind to change it color but i dont remember that bind so for that i still dont know hwo to fix but must of the other prob on the gun are getting fixed 75% done or arround 75%...

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Guest
Guest

Every time i start the game, The valve logo that plays at the start of any source game, then once it finishes the game shows it's loading screen for a second then it crashes. Is there a way i can fix this?

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Fence-Exterminator Author
Fence-Exterminator

Do you have source sdk 2013 in the upcoming branch?

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Greenyred
Greenyred

Where the code of the crosshair ? I mean like one of my mod has the famous "cyan and purple" beta crosshair but i just dont know what code is making the crosshair color or placement and even it animations. Any idea where it's hidding ?

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ScotisHedgehog77
ScotisHedgehog77

The crosshair and other permanent things in a mod lies within the mod's bin Client, and Server files.

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Greenyred
Greenyred

ok...so like take the bin folder and done kinda ?

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Greenyred
Greenyred

This is so weird, cos i go in a specific map from another beta map and then in this one i get the cyan & purple crosshair so is there a bind or commad that make the color changes or a special compile of the map ?

Proof --> Prntscr.com

Cyan & Purple + Beta Projectile
and all of that in that specific map, but why and how ?

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ScotisHedgehog77
ScotisHedgehog77

Try that crosshair!

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Greenyred
Greenyred

Already tried it and its the real 2005 beta one but idk how to get it out and put it on other maps...

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Fence-Exterminator Author
Fence-Exterminator

It seems to be by the map name. The x06 prefix causes the dll to load the cyan-magenta crosshair. So I just have to rename the maps and it should be all good!

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Greenyred
Greenyred

Maybe, try and if the crosshair changes well, would be nice !

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Greenyred
Greenyred

Man, it's true tested the room 13 with "x06" prefix and it worked ! we just have to put this prefix on all the maps and in future maps !

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ScotisHedgehog77
ScotisHedgehog77

So, what do I do? to put the cyan/magenta crosshair in the original maps?

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Fence-Exterminator Author
Fence-Exterminator

You just re-title the map to have x06 at the front of the file name. However, the map transitions won't work so that will be fixed with the next update

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ScotisHedgehog77
ScotisHedgehog77

will this work with the newly updated Portal: Project Beta?

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Greenyred
Greenyred

what will work ?

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