A few changes and additions have been made to the gameplay since the last release, but most importantly: The beginning of the new campaign is here! Features 3 maps, this times connected in a hub rather than in a linear fashion. The new campaign takes heavy inspiration from Hexen, with a heavy emphasis on puzzles and exploration while still featuring plenty of combat. Don't be afraid to get lost!
Change log:
Gameplay changes:
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*Randomized Rakair types
*Harder enemy types for highest difficulty setting
*Additional sound effects for ammo pickup, different key types, locked doors, secrets (Doom 1&2 only)
*Yellow door markings and minimap line color changed to green (Doom 1&2 only)
*Errors in reading ACS file for the Satchel of Medicine have been fixed
*Thumos sprite rendering is now identical from all angles
*Poharex can now hold his breath underwater for 30 seconds instead of the default 20
Campaign changes:
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*The previous map set was completely scrapped, first hub of the new campaign is in progress
*Campaign textures reorganized in categories to facilitate level creation
*Some redundant textures have been removed
*Some textures have been replaced
*3D tree objects added
*Some 2D plants have been removed
*New enemy types added
Map progress:
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*Map P1M1 - Thagowood Vale - 99% complete
*Map P1M2 - Bog of Chaos - the first act is complete
*Map P1M4 - Todor's Lab - the first act is 50% complete
Looks pretty good! :3
MONSTER PACK ONLY ????