warIII vs red alert III mod v0.940

warcraft III vs red alert III mod v0.940
killyouready Author

update info--mod v0.910:1. Replace the dialog model of the new RPG conversation again to fix the problem that the conversation has not ended and the angle of view can't be cut back.2. Adjust the current robot manned driver mechanism so that it does not appear in the army, adjust the robot launch missile timing. Fix an issue that was supposed to have only five mechanical units per session but wrote the opposite.3. Add some war3 orc units and adjust to the corresponding camp tree (should be no tree, feel no need to upgrade the relationship), adjust some units of weapons carrying position.4. Add some knife two music.5. Repair adjustment because conventional combat set up unlimited reinforcements lead to fat war and Angry Birds custom map part ai does not act according to regulations.6. Increase the number of pitchers cd (no caption above on CD) to the giant pitcher machine transferred by u to fix the problem of statistical errors in the number of people on the spoon caused by the person who immediately judged the absorption of the surrounding ground in the course of the caster to return the spoonv0.901 Patch:1. Fix equipment ten pump code rewrite resulting in drawing lol hero summoning card after the situation can not be obtained.2, the force template adjustment, mechanical units merged into the regular force, but in order to control the stability of the game, a battlefield must be less than five.3. Lord will now randomly become a lol hero (because the future setting is that npc as a real-world player came to virtual reality games, so they can adjust their roles through equipment and hero draw cards, so there will be daily check-in rewards and sweepstakes vip)4. The original dialogue system initially abolished the reset part, and plans to switch to a cloud floating frame dialogue style. Go to the point where you face each other, press j to trigger, and cancel by moving or switching viewing angle modes at will.5. Fix the skills of alpha raid classes by not releasing attack actions in the process due to the rewriting of the previous automatic attack codemodv0.900:1. Optimize the behavior of mechanical units.2. Increase the modern camp and the Warcraft camp of some ordinary units equipped with skin real (first add 2-4 units each, to de-characterize the regiment), the structure of various forces and camp to make preliminary adjustments.3. Fix the bug that can still use the right button zxvb to control the behavior of the selected units in normal mode. Fixes selected cursors that sometimes do not appear and unit deaths do not disappear from the bug.4. Cancel part of the war3 series initial players can choose heroes in the less animated units, Firegirl, Aquaman, Break, Dwarf Helicopter.5. Fix some model collisions and map and large map icons

Reply Good karma+1 vote

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.