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Hotfix about something. Cumulative patch, as usual.

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Patch 2024-03-20
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corpsofafrica Author
corpsofafrica - - 71 comments

Maybe something wrong with moddb - it ate my discription up. I have to post changelog here:

Changelog 2024-03-20

1. Commando Squad (Normal) can build mines now.
2. Fixed leFH range indicator ui when selecting build site.
3. The new Mortar Pit can be captured properly after killed - but only the player who built it can.
4. Heavy Sapper now have VGO package to replace their Brens.
5. All emplacements now gain passive healing (like Knight Cross Team) but remove their medical kits.
6. Removed flare ability of Tetrach & Humber. They gain camouflage ability now.
7. Fixed a bug that "M10" Panther cannot turn camouflage off when reaching vet 3.
8. Give a cheap medic hut (just like what in Allies) to CW, removed triage center - now you must build a halftrack and buy its medical supply (just like an ambulance in Allies) for healing your infantry.
9. Fixed a bug which will make Hill 112 (2nd of CW Campaign) stuck.

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Guest
Guest - - 690,774 comments

Ваш мод почему-то не запускается на версии 2.700.2.42.
Подскажите, что идёт не так? Может устанавливаю не на правильную версию?

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corpsofafrica Author
corpsofafrica - - 71 comments

It works well on both steam version or pirate. maybe you installed the mod in wrong way? or it only shows "launching" or "running" in steam library?

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Aragamin
Aragamin - - 1 comments

After installing the new version along with this patch, the mod does not start.
I checked the shortcut - everything is correct, all files correspond to those in other mods. But for some reason it doesn't start :(

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corpsofafrica Author
corpsofafrica - - 71 comments

Sorry. actually I got same thing - I can't start game from shoutcut, it shows "launching" and never start, I must run the mod from steam library directly. idk why.

Reply Good karma+2 votes
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